Full notes
Full eXpanSIM update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Compatibility
What's New
Added AI pedestrians (adults and children)
Added translations (EN, PL)
Artificial Intelligence
Added the pedestrian system
Improved AI system performance
Physics
Added pedestrian ragdolls
Vehicles
Added a fire truck variant for left-hand traffic
Improved the Solaris bus model
Improved collision models
Level Design
Added pedestrians to the Urban City map
Improved curbs on the Urban City map
Improved traffic lights readability on the Urban City map
Improved lighting on the Urban City map
User Interface
Added translations (more languages soon)
Reorganised UI handling layer
Improved loading and added a loading splash
Input
Added retarder level actions
Audio
Improved collision audio and small fixes
SDK
Added engine load to the DashboardState
Other
Migrated the project to Unity 2020.1
Updated XR management and OpenVR integration
Work in Progress
Adding more traffic rules
Creating a new big map
SDK backward compatibility
Migrating to the High Definition Render Pipeline (HDRP)
Known Issues
SteamVR needs to be shut down before launching eXpanSIM (SteamVR will launch later automatically)
Collision with pedestrians may produce weird artefacts (WIP)
Source
Changelog.gg summarizes and formats this update. How we read updates.
