What changed
1 fix0 additions0 changes0 removals
fixedv2.3.1 Release Notes: - Improve performance by not showing NPC characters too far from the player - Improve performance by not showing lit torches that are too far from the player - Improve performance by not showing shimmers around levers and ancient relics too far from the player - Put an eye gizmo above NPCs the player needs to use sneak to avoid - Changed false walls to look different from normal walls (using cloth physics) - Improved wolf behavior and attacking - Improved character responsiveness by increasing jump recovery animation speed - Fixed issues getting stuck in the lift animation for barrels and doors - Base Camp: If the player pushes the button for the current level don't reload it - Mission 1: Prompt the player to light torches if they have not lit the first few - Mission 2: Removed physics-based jugs that caused lag if the player ran through them - Mission 5: Redesign the pressure plate puzzle to be more realistic - Mission 7: Fixed Gahiji's minions slanting after they turned the corner. - Mission 7: Added targets to place the barrels to slow Gahiji down - Mission 8: Updated the locusts to move more realistically - Mission 9: Added a note to the player for levers that open doors to rooms they aren't in - Mission 9: Fixed the torch that wouldn't light - Mission 9: Moved pots in the rotating statue puzzle room that caused the player to fall through the floor - Mission 9: Fixed issue where upon completing this mission, mission 10 would not unlock - Mission 10: If the pillar doesn't fall exactly on the chariot, still count it as destroying it
Exodus Vigil changes
fixedv2.3.1 Release Notes: - Improve performance by not showing NPC characters too far from the player - Improve performance by not showing lit torches that are too far from the player - Improve performance by not showing shimmers around levers and ancient relics too far from the player - Put an eye gizmo above NPCs the player needs to use sneak to avoid - Changed false walls to look different from normal walls (using cloth physics) - Improved wolf behavior and attacking - Improved character responsiveness by increasing jump recovery animation speed - Fixed issues getting stuck in the lift animation for barrels and doors - Base Camp: If the player pushes the button for the current level don't reload it - Mission 1: Prompt the player to light torches if they have not lit the first few - Mission 2: Removed physics-based jugs that caused lag if the player ran through them - Mission 5: Redesign the pressure plate puzzle to be more realistic - Mission 7: Fixed Gahiji's minions slanting after they turned the corner. - Mission 7: Added targets to place the barrels to slow Gahiji down - Mission 8: Updated the locusts to move more realistically - Mission 9: Added a note to the player for levers that open doors to rooms they aren't in - Mission 9: Fixed the torch that wouldn't light - Mission 9: Moved pots in the rotating statue puzzle room that caused the player to fall through the floor - Mission 9: Fixed issue where upon completing this mission, mission 10 would not unlock - Mission 10: If the pillar doesn't fall exactly on the chariot, still count it as destroying it
v2.3.1 Release Notes: - Improve performance by not showing NPC characters too far from the player - Improve performance by not showing lit torches that are too far from the player - Improve performance by not showing shimmers around levers and ancient relics too far from the player - Put an eye gizmo above NPCs the player needs to use sneak to avoid - Changed false walls to look different from normal walls (using cloth physics) - Improved wolf behavior and attacking - Improved character responsiveness by increasing jump recovery animation speed - Fixed issues getting stuck in the lift animation for barrels and doors - Base Camp: If the player pushes the button for the current level don't reload it - Mission 1: Prompt the player to light torches if they have not lit the first few - Mission 2: Removed physics-based jugs that caused lag if the player ran through them - Mission 5: Redesign the pressure plate puzzle to be more realistic - Mission 7: Fixed Gahiji's minions slanting after they turned the corner. - Mission 7: Added targets to place the barrels to slow Gahiji down - Mission 8: Updated the locusts to move more realistically - Mission 9: Added a note to the player for levers that open doors to rooms they aren't in - Mission 9: Fixed the torch that wouldn't light - Mission 9: Moved pots in the rotating statue puzzle room that caused the player to fall through the floor - Mission 9: Fixed issue where upon completing this mission, mission 10 would not unlock - Mission 10: If the pillar doesn't fall exactly on the chariot, still count it as destroying it