What changed
1 fix0 additions0 changes0 removals
fixedv.2.5.0 Release Notes - Improved animal sounds for wolves, hippos, crocodiles, and bugs - Added links to "Exodus God of the Slaves" and "Exodus Adventure Tutorial" to the title screen - Fixed issue where loading last checkpoint when stealth will reverse when enemies think the player is in stealth - Intro cinematic is played before mission 1 - Adjusted ledge shimmying to look like the characters are grabbing the ledge - Fixed some of the cloth false walls that didn't lift up correctly - Liftable doors are more realistic and higher quality - Update water quality when the quality is changed from the options menu - Add bonus reward for culling rats, wolves, and other pests - Adjusted balance veering to the left - Doubled sneak move speed - Changed stealth indicator from audio to an eye - Renamed sneak to stealth - Tightened up movement in the character controller - Increased player torch lighting during interior missions - Improved shadows cast by the torch light to be more realistic - Removed game pausing when the game lost focus - Mission 1: Moved one of the ancient relics from the spawn room to the first dead end to encourage exploration - Mission 1: Moved the sand in the spawn room so the player doesn't start with their feet in it - Mission 1: Removed the white structure with ramps from the maze as it looked alien - Mission 1: Fixed issue where loading last checkpoint after the rocks fall prevented mission progression - Mission 1: Added tutorial to kill the rats - Mission 1: Added tutorial for the objectives - Mission 1: Moved the camera tutorial earlier in the level - Mission 1: Indicate pass of the stealth puzzle earlier - Mission 1: Adjusted some of the cameras of the outro cinematic to be more eye-level - Mission 5: Fixed some floating boatmen in the Intro cinematic - Mission 5: Fixed getting stuck in the pressure plate puzzle room - Mission 5: Fixed issue where some levers wouldn't play audio - Mission 7: Reset columns and barrels if loading the last checkpoint in the first part of the mission - Mission 7: Fail mission if Gahiji's team spots the players after they start attacking the gate - Mission 7: Ensured none of the background characters highlighted on mouse-over - Mission 7: Gave Tau the ability to swim - Mission 8: Changed blending puzzles to sneak puzzles - Mission 8: Fixing bug where players may get stuck climbing statue stands - Mission 8: Fixing bug where players can climb the quest item ladder - Mission 8: Fixing models up in the air - Mission 10: Added cut scene after defeating Sakakwi about falling underground - Mission 10: Improved the Gahiji and Sakakwi fights, adding a puzzle mechanism to win - Mission 10: Added more puzzles to solve in the mission
Exodus Vigil changes
fixedv.2.5.0 Release Notes - Improved animal sounds for wolves, hippos, crocodiles, and bugs - Added links to "Exodus God of the Slaves" and "Exodus Adventure Tutorial" to the title screen - Fixed issue where loading last checkpoint when stealth will reverse when enemies think the player is in stealth - Intro cinematic is played before mission 1 - Adjusted ledge shimmying to look like the characters are grabbing the ledge - Fixed some of the cloth false walls that didn't lift up correctly - Liftable doors are more realistic and higher quality - Update water quality when the quality is changed from the options menu - Add bonus reward for culling rats, wolves, and other pests - Adjusted balance veering to the left - Doubled sneak move speed - Changed stealth indicator from audio to an eye - Renamed sneak to stealth - Tightened up movement in the character controller - Increased player torch lighting during interior missions - Improved shadows cast by the torch light to be more realistic - Removed game pausing when the game lost focus - Mission 1: Moved one of the ancient relics from the spawn room to the first dead end to encourage exploration - Mission 1: Moved the sand in the spawn room so the player doesn't start with their feet in it - Mission 1: Removed the white structure with ramps from the maze as it looked alien - Mission 1: Fixed issue where loading last checkpoint after the rocks fall prevented mission progression - Mission 1: Added tutorial to kill the rats - Mission 1: Added tutorial for the objectives - Mission 1: Moved the camera tutorial earlier in the level - Mission 1: Indicate pass of the stealth puzzle earlier - Mission 1: Adjusted some of the cameras of the outro cinematic to be more eye-level - Mission 5: Fixed some floating boatmen in the Intro cinematic - Mission 5: Fixed getting stuck in the pressure plate puzzle room - Mission 5: Fixed issue where some levers wouldn't play audio - Mission 7: Reset columns and barrels if loading the last checkpoint in the first part of the mission - Mission 7: Fail mission if Gahiji's team spots the players after they start attacking the gate - Mission 7: Ensured none of the background characters highlighted on mouse-over - Mission 7: Gave Tau the ability to swim - Mission 8: Changed blending puzzles to sneak puzzles - Mission 8: Fixing bug where players may get stuck climbing statue stands - Mission 8: Fixing bug where players can climb the quest item ladder - Mission 8: Fixing models up in the air - Mission 10: Added cut scene after defeating Sakakwi about falling underground - Mission 10: Improved the Gahiji and Sakakwi fights, adding a puzzle mechanism to win - Mission 10: Added more puzzles to solve in the mission
v.2.5.0 Release Notes - Improved animal sounds for wolves, hippos, crocodiles, and bugs - Added links to "Exodus God of the Slaves" and "Exodus Adventure Tutorial" to the title screen - Fixed issue where loading last checkpoint when stealth will reverse when enemies think the player is in stealth - Intro cinematic is played before mission 1 - Adjusted ledge shimmying to look like the characters are grabbing the ledge - Fixed some of the cloth false walls that didn't lift up correctly - Liftable doors are more realistic and higher quality - Update water quality when the quality is changed from the options menu - Add bonus reward for culling rats, wolves, and other pests - Adjusted balance veering to the left - Doubled sneak move speed - Changed stealth indicator from audio to an eye - Renamed sneak to stealth - Tightened up movement in the character controller - Increased player torch lighting during interior missions - Improved shadows cast by the torch light to be more realistic - Removed game pausing when the game lost focus - Mission 1: Moved one of the ancient relics from the spawn room to the first dead end to encourage exploration - Mission 1: Moved the sand in the spawn room so the player doesn't start with their feet in it - Mission 1: Removed the white structure with ramps from the maze as it looked alien - Mission 1: Fixed issue where loading last checkpoint after the rocks fall prevented mission progression - Mission 1: Added tutorial to kill the rats - Mission 1: Added tutorial for the objectives - Mission 1: Moved the camera tutorial earlier in the level - Mission 1: Indicate pass of the stealth puzzle earlier - Mission 1: Adjusted some of the cameras of the outro cinematic to be more eye-level - Mission 5: Fixed some floating boatmen in the Intro cinematic - Mission 5: Fixed getting stuck in the pressure plate puzzle room - Mission 5: Fixed issue where some levers wouldn't play audio - Mission 7: Reset columns and barrels if loading the last checkpoint in the first part of the mission - Mission 7: Fail mission if Gahiji's team spots the players after they start attacking the gate - Mission 7: Ensured none of the background characters highlighted on mouse-over - Mission 7: Gave Tau the ability to swim - Mission 8: Changed blending puzzles to sneak puzzles - Mission 8: Fixing bug where players may get stuck climbing statue stands - Mission 8: Fixing bug where players can climb the quest item ladder - Mission 8: Fixing models up in the air - Mission 10: Added cut scene after defeating Sakakwi about falling underground - Mission 10: Improved the Gahiji and Sakakwi fights, adding a puzzle mechanism to win - Mission 10: Added more puzzles to solve in the mission