What changed
1 fix0 additions0 changes0 removals
fixedv2.6.0 Release Notes: - Added new puzzles to find the ancient relics - Enhanced mission maps to better show the level as well as player position - Improved mission map GUI with an animated map - Improved presentation of all levels, making each room and hallway look unique - Reduced stealth speed a little - Balanced points required for 1, 2, and 3 star runs at the end of the level - Fixed a bug where spam-clicking an ancient relic would pick up multiple from a single one - Added a gamma slider to the options menu - Added sound effect when lifting doors - Mission 2: fixed issue where players could vault through walls - Mission 3: Adjusted the 2nd cut scene so it doesn't look like Tau is burning Badru
Exodus Vigil changes
fixedv2.6.0 Release Notes: - Added new puzzles to find the ancient relics - Enhanced mission maps to better show the level as well as player position - Improved mission map GUI with an animated map - Improved presentation of all levels, making each room and hallway look unique - Reduced stealth speed a little - Balanced points required for 1, 2, and 3 star runs at the end of the level - Fixed a bug where spam-clicking an ancient relic would pick up multiple from a single one - Added a gamma slider to the options menu - Added sound effect when lifting doors - Mission 2: fixed issue where players could vault through walls - Mission 3: Adjusted the 2nd cut scene so it doesn't look like Tau is burning Badru
v2.6.0 Release Notes: - Added new puzzles to find the ancient relics - Enhanced mission maps to better show the level as well as player position - Improved mission map GUI with an animated map - Improved presentation of all levels, making each room and hallway look unique - Reduced stealth speed a little - Balanced points required for 1, 2, and 3 star runs at the end of the level - Fixed a bug where spam-clicking an ancient relic would pick up multiple from a single one - Added a gamma slider to the options menu - Added sound effect when lifting doors - Mission 2: fixed issue where players could vault through walls - Mission 3: Adjusted the 2nd cut scene so it doesn't look like Tau is burning Badru