What changed
1 fix0 additions0 changes0 removals
fixedFocus is improving the cinematics between missions - Reframe camera in cinematics to focus on characters better - Changed cinematic camera work to not move so much - Removed showing swishing feet in cinematics - Added transition text to mission 3 outro - Changed some strange camera angles - Mission 2: Fixed issue where patrolling guards were sliding along the ground - Mission 2: Allow the player to control the camera when climbing - Mission 2: Increased sneak speed - Fixed issue of inventory persisting across missions - Show hint to climb when near a ledge - Added footstep sounds for sprinting and walking with a torch - Fixed an issue where sprinting would sometimes do the sprint animation at a walking pace
Exodus Vigil changes
fixedFocus is improving the cinematics between missions - Reframe camera in cinematics to focus on characters better - Changed cinematic camera work to not move so much - Removed showing swishing feet in cinematics - Added transition text to mission 3 outro - Changed some strange camera angles - Mission 2: Fixed issue where patrolling guards were sliding along the ground - Mission 2: Allow the player to control the camera when climbing - Mission 2: Increased sneak speed - Fixed issue of inventory persisting across missions - Show hint to climb when near a ledge - Added footstep sounds for sprinting and walking with a torch - Fixed an issue where sprinting would sometimes do the sprint animation at a walking pace
Focus is improving the cinematics between missions - Reframe camera in cinematics to focus on characters better - Changed cinematic camera work to not move so much - Removed showing swishing feet in cinematics - Added transition text to mission 3 outro - Changed some strange camera angles - Mission 2: Fixed issue where patrolling guards were sliding along the ground - Mission 2: Allow the player to control the camera when climbing - Mission 2: Increased sneak speed - Fixed issue of inventory persisting across missions - Show hint to climb when near a ledge - Added footstep sounds for sprinting and walking with a torch - Fixed an issue where sprinting would sometimes do the sprint animation at a walking pace