EXFIL
Steam News 14 February 20263mo ago

Update 417-CL1481

Build 0417-CL1481 Main Branch New New PvP mode: Team Death Match. Up to four teams fight inside a random circle on a map. Players who go outside the circle will be visible on GPS! The mode can be run with spawn tickets,…

Update log

Full EXFIL update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions5 changes2 removals
  • Maps
  • Gameplay
  • Workshop
  • Server
  • Performance
  • Balance
addedNewNew PvP mode: Team Death Match. Up to four teams fight inside a random circle on a map. Players who go outside the circle will be visible on GPS! The mode can be run with spawn tickets, or without reinforcements. Remaining tickets are shown on the GPS and the respawn screen. Expect this to be adjusted still - the circle size for one.
addedNewAdded more weather FX (raindrops and frost on your goggles!)
addedNewAdded laser pointer to the recon drone - B to activate. Point out targets to your friends or harass your cat.
addedNewAdded 2 AI focused benchmarks, there's a Benchmark button in Settings menu. Made as a dev tool as a precursor to some optimizations but we decided to make them visible in the build too.
addedNewAdded RCON for dedicated servers. See README.md for details on how to enable. Let us know what commands you would like to see if you're a server admin.
changedNewShader precompilation status in the main menu, if there's anything to compile - usually on first launch

Build 0417-CL1481

Main Branch

New

  • New PvP modeTeam Death Match. Up to four teams fight inside a random circle on a map. Players who go outside the circle will be visible on GPS! The mode can be run with spawn tickets, or without reinforcements. Remaining tickets are shown on the GPS and the respawn screen. Expect this to be adjusted still - the circle size for one.
  • Added more weather FX (raindrops and frost on your goggles!)

  • CosmeticAdded laser pointer to the recon droneB to activate. Point out targets to your friends or harass your cat.
  • Added 2 AI focused benchmarks, there's a Benchmark button in Settings menu. Made as a dev tool as a precursor to some optimizations but we decided to make them visible in the build too.

  • Show current team objective on the GPS.

  • Added RCON for dedicated servers. See README.md for details on how to enable. Let us know what commands you would like to see if you're a server admin.

  • Shader precompilation status in the main menu, if there's anything to compile - usually on first launch

  • Cosmetic3D main menufor a little bit of flavor but it also triggers the shader precompilation
  • Added new sounds when landing on different surfaces, louder depending on how far you fall

Edits & Tweaks

  • JIP players always join on the spectator team, if reinforcements are off (request for tournaments)

  • Updated AI damage model to be simpler than players. For example: helmets are less effective, it was realistic but didn't always feel fair. Hand shots had a very low damage multiplier, but hands are easy to hit accidentally when the enemies are pointing their guns at you.

  • AI can be disabled on the firing range through match settings

Fixes

  • Removed AFK kicks for local hosts

  • Seasons were stuck on Spring. You should now encounter more autumn foliage, snow and frozen water. This still needs to be adjusted on all maps to be fully done.

  • Custom Month slider in match settings did not have a valid value until you changed it once, even though it would show January.

Source

Steam News / 14 February 2026

Open original