In this update4
Full notes
Full EXFIL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Balance
EXFIL changes
New
Picture-in-Picture scope option (see settings -> Gameplay). Currently working on the Razor 6x, CQBSS, Specter4x scopes. Note, change your weapon after you toggle the option.
Indoor/outdoor detection for gunfire audio: dynamically detects how enclosed a space is. Gunfire indoors is more loud, outdoors have longer tail/falloff.
Third person viewmode. Numpad enter by default, changeable in keybinds. Can be disabled in Server settings for multiplayer (default on). Note there's no crosshair, you still need to ADS to aim, or equip a laser.
New scopes: HAMR 4x with an without red dot for most rifles, ATACR 8x for sniper rifles.
Utility: universal ammo bag, can replenish any ammunition (limited uses)
Add illumination toggle to the PKS scope
GPS watch: add a beep when a jammer first comes into range (the blinking green dot)
- OpsNew version of the NPC force director that controls how often/when different squad types can spawn from bases, in solo play AI settings there's an option to choose between low/medium/high enemy resources (needs testing to tune).
Edits & Tweaks
Always require Redeploy button press in spectator view before queuing for respawn in multiplayer. Previously it would auto-queue after closing the death recap screen, but this was sometimes buggy and you didn't have a clear choice to not respawn.
Ops: make the intel laptop and notebook beep less harsh
Ops: play a radio message when exfil starts
AI: separate 'enemy spotted' shout from other contact sounds, they haven't necessarily seen a target
Ops: spread out NPC reinforcement spawns better inside the faction area of control
Ops: tweak the enemy capture director to spread out the capture squads better
Don't land AI reinforcement helis at safehouses or on top of other reinfo helis
Added GPS icons for reinforcement helis
Reaper IR scope available for all marksman and sniper rifles
AI: connect NPC reaction/detection time to the NPC difficulty (1-5) in single player. There's a lot of parameters that can be tied to the difficulty, we just haven't had time to balance the different difficulty levels. Accuracy should be next.
Fixes
Some transparent effects (fire, smoke) showing in full color through thermal goggles
Green night vision was using the White NV filter
Solo Play loadout screen overflow, was not scrollable with many weapon presets
Solo play: VIP and Seek and Destroy scenarios sometimes assigned invalid team due to multiplayer settings leaking into single player
GPS watch objective locator sometimes stayed lit after leaving range
Some transparent FX (fire, sparks) showing in full color in thermal goggles
XM7 was emitting shell casings from somewhere below the grip
Known Issues
PiP scopes have a 'ghost' image in thermals. The glass should be opaque in IR.
Source
Changelog.gg summarizes and formats this update. How we read updates.
