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Steam News18 June 20261mo ago

Update 431-CL2350

New Picture-in-Picture scope option (see settings -> Gameplay). Currently working on the Razor 6x, CQBSS, Specter4x scopes. Note, change your weapon after you toggle the option.

In this update4

Full notes

Full EXFIL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes5 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Server
  • Balance
changedNewPicture-in-Picture scope option (see settings -> Gameplay). Currently working on the Razor 6x, CQBSS, Specter4x scopes. Note, change your weapon after you toggle the option.
changedNewIndoor/outdoor detection for gunfire audio: dynamically detects how enclosed a space is. Gunfire indoors is more loud, outdoors have longer tail/falloff.
removedNewThird person viewmode. Numpad enter by default, changeable in keybinds. Can be disabled in Server settings for multiplayer (default on). Note there's no crosshair, you still need to ADS to aim, or equip a laser.
addedNewNew scopes: HAMR 4x with an without red dot for most rifles, ATACR 8x for sniper rifles.
addedNewAdd illumination toggle to the PKS scope
addedNewGPS watch: add a beep when a jammer first comes into range (the blinking green dot)

EXFIL changes

changedPicture-in-Picture scope option (see settings -> Gameplay). Currently working on the Razor 6x, CQBSS, Specter4x scopes. Note, change your weapon after you toggle the option.
changedIndoor/outdoor detection for gunfire audio: dynamically detects how enclosed a space is. Gunfire indoors is more loud, outdoors have longer tail/falloff.
removedThird person viewmode. Numpad enter by default, changeable in keybinds. Can be disabled in Server settings for multiplayer (default on). Note there's no crosshair, you still need to ADS to aim, or equip a laser.
addedNew scopes: HAMR 4x with an without red dot for most rifles, ATACR 8x for sniper rifles.
addedAdd illumination toggle to the PKS scope

New

  • Picture-in-Picture scope option (see settings -> Gameplay). Currently working on the Razor 6x, CQBSS, Specter4x scopes. Note, change your weapon after you toggle the option.

  • Indoor/outdoor detection for gunfire audio: dynamically detects how enclosed a space is. Gunfire indoors is more loud, outdoors have longer tail/falloff.

  • Third person viewmode. Numpad enter by default, changeable in keybinds. Can be disabled in Server settings for multiplayer (default on). Note there's no crosshair, you still need to ADS to aim, or equip a laser.

  • New scopes: HAMR 4x with an without red dot for most rifles, ATACR 8x for sniper rifles.

  • Utility: universal ammo bag, can replenish any ammunition (limited uses)

  • Add illumination toggle to the PKS scope

  • GPS watch: add a beep when a jammer first comes into range (the blinking green dot)

  • OpsNew version of the NPC force director that controls how often/when different squad types can spawn from bases, in solo play AI settings there's an option to choose between low/medium/high enemy resources (needs testing to tune).

Edits & Tweaks

  • Always require Redeploy button press in spectator view before queuing for respawn in multiplayer. Previously it would auto-queue after closing the death recap screen, but this was sometimes buggy and you didn't have a clear choice to not respawn.

  • Ops: make the intel laptop and notebook beep less harsh

  • Ops: play a radio message when exfil starts

  • AI: separate 'enemy spotted' shout from other contact sounds, they haven't necessarily seen a target

  • Ops: spread out NPC reinforcement spawns better inside the faction area of control

  • Ops: tweak the enemy capture director to spread out the capture squads better

  • Don't land AI reinforcement helis at safehouses or on top of other reinfo helis

  • Added GPS icons for reinforcement helis

  • Reaper IR scope available for all marksman and sniper rifles

  • AI: connect NPC reaction/detection time to the NPC difficulty (1-5) in single player. There's a lot of parameters that can be tied to the difficulty, we just haven't had time to balance the different difficulty levels. Accuracy should be next.

Fixes

  • Some transparent effects (fire, smoke) showing in full color through thermal goggles

  • Green night vision was using the White NV filter

  • Solo Play loadout screen overflow, was not scrollable with many weapon presets

  • Solo play: VIP and Seek and Destroy scenarios sometimes assigned invalid team due to multiplayer settings leaking into single player

  • GPS watch objective locator sometimes stayed lit after leaving range

  • Some transparent FX (fire, sparks) showing in full color in thermal goggles

  • XM7 was emitting shell casings from somewhere below the grip

Known Issues

  • PiP scopes have a 'ghost' image in thermals. The glass should be opaque in IR.

Source

Steam News / 18 June 2026

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