In this update5
Full notes
Full EXFIL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
- Maps
- Server
EXFIL changes
Build 0428-CL2144
Main branch
Kept you waiting, huh? New SP/Co-op scenario, thermal goggles and more!
New
Combat Ops! A Co-Op and SP only scenario, where you drop onto the battlefield, sandwiched between two hostile AI factions and tackle randomized objectives in any order you choose. You can fight the AI, or stay stealthy let them battle each other. Safe houses on the map provide reliable resupply points. NPC reinforcements will drop onto the battlefield to replenish losses and/or take revenge on you.
Primary objectives have to be completed before exfil is provided, secondary objectives provide additional opportunities. So far 7 objectives are included. Objective completion awards money (you're a merc after all), for now this is just a number but it will be used for purchasing equipment.
The full-screen GPS mode provides objective details and status, hit M to open the mode and view the objective tab.
We will write a separate devblog soon where the mode will go next.
Emotes! Use hand signals to communicate silently (middle finger included). Available as DLC for 5.99... just kidding. Hold middle mouse to open the emote wheel.
IR (Thermal) goggles in NVG selection. These make locating enemies easier, just watch out for friendly fire... (note, if there's concerns of PvP balance with thermals, or any item for that matter, we have a comprehensive loadout limit editor!)
IR scope available for testing with the M39 & M38 SDMR. Note we're also hoping to do proper picture-in-picture scopes as an option.
Game Master mode: this is unfinished, but you can already use it. As host/admin, hit shift-P to enter the GM mode where you can fly around, spawn/destroy AI squads, change weather and time of day.
Add blinking indicator on GPS & Watch to make locating jammers in Ops easier. Will be used with some other objectives too.
Include AI in the after action report kill count
Show player names on GPS
New sound for suppressed SCAR, XM7, HK416/M27
Added safe houses to most maps, ops missions start here
Add timed C4 as a loadout item
- Redux existing mapsadd 'safe houses' as starting point for Ops missions, new buildings on Mologa, new bunkers on Renegade, adjust cliffs on Stone Dragon, improve visuals on Northwoods abandoned buildings, optimizations... too many changes to detail here.
Added ammo resupply points that can replenish any ammo type (visible on map)
Added objective tracker and details tab in full GPS mode (important for Ops mode)
Full screen GPS can be opened with 'M' in addition to holding Tab (check your keybinds)
Console command: adminendmatch
Edits & Tweaks
Revise map lighting. It should now be easier to see during overcast lighting conditions (bright sky + dark ground made it difficult to see targets)
Gunfire audio updates
adjust spatialization to better keep stereo effect, tweak the sound mix overall to have more presence.
Coming soon
clear differentiation of indoor/outdoor gunfire.
ADS hold mode QoL: if interrupted by wall collision or similar, pop back into ADS when possible while button is held
Focus 2-handed GPS on player location when opening
Tweak VRAM pool sizes to allow more vram to be used on high end settings
Removed Rogue game mode, our PvP focus is on the Exfil game mode and the TDM mode.
TDM is now just tracking kills instead of tickets, as that's more common. Ticket limit may be removed.
Increased 40mm grenade damage
Increased drown time from 30s to 60s. Glug glug!
First aid, ammo refill, explosives locations are now visible on map
Redo suppression effect, also fix it affecting NVG brightness
XM250 now has reload audio
Update quality of night vision effects
Updated jungle lighting to make foliage less shiny
Added background to map icons for readability
Fixes
PKM (only used by AI) was using 5.56 mags instead of 7.62x54r
Molotov bottle now disappears right after impact (was bouncing like a plastic bottle...)
Don't try to spawn molotov FX on server, was causing errors in logs
Cycling grenades during ADS could cause FOV issues, likely cause of many scope bugs
Advanced AI settings in solo play now save
Add sound concurrency limit to gunfire. Massive NPC gun battles were causing other sounds to be cut off.
Month was not randomizing correctly in single player
Fix a whole bunch of warnings bloating logs
Known Issues
Some transparent effects and GPS show in full color on top of thermal vision
GM mode is unfinished, as mentioned, but give it a try and send us your feedback!
Source
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