In this update5
Full notes
Full EXFIL update
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What changed
- Maps
- UI and audio
- Gameplay
- Server
EXFIL changes
Build 0426-CL2119
Public Testing branch
Changes since the last testing branch update. Almost there for the next Main release!
New
- Opsavailable on Port Lobos. All maps supported now!
Edits & Tweaks
ADS hold mode QoL: if interrupted by wall collision or similar, pop back into ADS when possible while button is held
XM250 now has reload audio
Adjust thermal vision to be less noisy
Ops: show operation name in intro text
Ops: make jammers more frequent in world, only 4 are required to complete the objective (it's still an optional side objective)
Ops: create a match preset
Increased drown time from 30s to 60s. Glug glug!
Fixes
Thermal vision was very bright by default
GPS objective tab not blinking when objectives updated
Interaction outline is visible again (was conflicting with thermals)
Redo suppression effect, no longer affects NVG brightness
Money in solo screen was not updating until next restart (money is still cosmetic at this stage). Also track lifetime gain/spend in stats.
Game Master UI was visible in spectator right after death
Molotov bottle no longer made out of plastic (it was bouncing after impact)
Don't try to spawn molotov FX on server, was causing errors in logs
Fix a whole bunch of warnings bloating logs
Cycling grenades during ADS could cause FOV issues, likely cause of many scope bugs
NPCs appearing without a gun in their hand sometimes due to a networking bug
Known Issues
Some transparent effects and GPS show in full color on top of thermal vision
Source
Changelog.gg summarizes and formats this update. How we read updates.
