In this update5
Full notes
Full EXFIL update
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What changed
- Gameplay
- UI and audio
EXFIL changes
Build 0430-CL2283
Public Testing branch
Changes since the last main update.
New
Utility: universal ammo bag
Picture-in-Picture scope option (see settings -> Gameplay). Currently working on the Razor 6x, CQBSS, Specter4x scopes. If you change it at runtime, unequip/equip your weapon!
Indoor/outdoor detection for gunfire audio: dynamically detects how enclosed a space is. Gunfire indoors is more loud, outdoors have longer tail/falloff. Initial content done for most weapons, not for suppressed weapons yet.
Add illumination toggle to the PKS scope (Z)
GPS watch: add a beep when a jammer first comes into range (the blinking green dot)
- OpsNew version of the NPC force director that controls how often/when different squad types can spawn from bases, in solo play AI settings there's an option to choose between low/medium/high enemy resources. Send feedback to help us tune!
Edits & Tweaks
Ops: make the intel laptop and notebook beep less harsh
Ops: play a radio message when exfil starts
AI: separate 'enemy spotted' shout from other contact sounds, they haven't necessarily seen a target
Don't land AI reinforcement helis at safehouses or on top of other reinfo helis
Added GPS icons for reinforcement helis
Ops: spread out NPC reinforcement spawns better inside the faction area of control
Ops: tweak the enemy capture director to spread out the capture squads better
Fixes
Solo Play loadout screen overflow, was not scrollable with many weapon presets
Solo play: VIP and Seek and Destroy scenarios sometimes assigned invalid team due to multiplayer settings leaking into single player
GPS watch objective locator sometimes stayed lit after leaving objective range
Remove delay when spawning into the firing range (there's no briefing), would show spectator view with nothing to spectate
XM7 was emitting shell casings from somewhere below the grip
Known Issues
PiP scopes are showing "through" thermal vision
Source
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