Update log
Full EXFIL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Gameplay
- Workshop
- Performance
- Maps
- Balance
Build 0417-CL1453
Public Testing branch
New
Team Deathmatch PvP mode, especially for tournament play. For up to four teams. Spawning rules can be configured to be ticket based, or no tickets for single life.
RCON for dedicated server admins. See README.md on how to enable. It does not have many commands yet, but released early for feedback. Let us know if you have trouble connecting to it.
- CosmeticAdded laser pointer to the recon droneB to activate. Point out targets to your friends or harass your cat.
Show overall mission objective on the GPS
Added 2 AI focused benchmarks under Settings in Main Menu. Developer tool to measure some future AI optimizations, but may be interesting for players too.
Shader precompilation status in the main menu, if there's anything to compile - usually on first launch.
Fixes
Seasons were stuck on Spring. You should now encounter more autumn foliage and frozen water! This still needs to be adjusted on all maps to be fully done.
Removed AFK kicks for local hosts
Custom Month slider in match settings did not have a valid value until you changed it once, even though it would show January.
Edits & Tweaks
JIP players always join on the spectator team, if reinforcements are off (request for tournaments)
AI can be disabled on the firing range through match settings
Updated AI damage model to be a bit simpler compared to players (less granular limb damage). Overall they may take fewer shots to kill and headshots should be more reliable.
Source
