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Steam News3 July 20261mo ago

Update 433-CL2492

Build 0433-CL2492 Main branch New Game Master: add buttons to create mortar strikes, friendly NPC squad helicopter and alerts for NPCs Separate AI difficulty and AI amount settings.

In this update4

Full notes

Full EXFIL update

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What changed

1 fix2 additions3 changes1 removal
  • Events
  • Server
  • Gameplay
  • UI and audio
addedNewGame Master: add buttons to create mortar strikes, friendly NPC squad helicopter and alerts for NPCs
changedNewSeparate AI difficulty and AI amount settings. Difficulty has 5 levels and affects enemy attributes. These settings are now available in multiplayer: AI difficulty, AI force amount, AI damage multiplier, AI heli reinforcements. Previously some of them were only changeable in single player. AI settings Steam post image
changedNewNew system for how NPCs use doors. They could previously open them but now they plan their way through doorways better so expect to see them get into buildings more. Generally audited the indoor navigation in levels.
changedNewAllow Ballistics Traces visualization in single player (previously only in Firing Range). In Gameplay settings. GameMaster v1 and Ballistic traces in multi faction battle! Steam post image (shift + P) to enter GameMaster
removedEdits & TweaksMost scopes no longer work with thermal goggles (can't pick up thermal emissions through glass. There's an actual Reaper IR scope available.)
addedEdits & TweaksAdd incoming sound for mortars

EXFIL changes

addedGame Master: add buttons to create mortar strikes, friendly NPC squad helicopter and alerts for NPCs
changedSeparate AI difficulty and AI amount settings. Difficulty has 5 levels and affects enemy attributes. These settings are now available in multiplayer: AI difficulty, AI force amount, AI damage multiplier, AI heli reinforcements. Previously some of them were only changeable in single player. AI settings Steam post image
changedNew system for how NPCs use doors. They could previously open them but now they plan their way through doorways better so expect to see them get into buildings more. Generally audited the indoor navigation in levels.
changedAllow Ballistics Traces visualization in single player (previously only in Firing Range). In Gameplay settings. GameMaster v1 and Ballistic traces in multi faction battle! Steam post image (shift + P) to enter GameMaster
removedMost scopes no longer work with thermal goggles (can't pick up thermal emissions through glass. There's an actual Reaper IR scope available.)

Build 0433-CL2492

Main branch

New

  • Game Master: add buttons to create mortar strikes, friendly NPC squad helicopter and alerts for NPCs

  • Separate AI difficulty and AI amount settings. Difficulty has 5 levels and affects enemy attributes. These settings are now available in multiplayer: AI difficulty, AI force amount, AI damage multiplier, AI heli reinforcements. Previously some of them were only changeable in single player. AI settings Steam post image

  • New system for how NPCs use doors. They could previously open them but now they plan their way through doorways better so expect to see them get into buildings more. Generally audited the indoor navigation in levels.

  • Allow Ballistics Traces visualization in single player (previously only in Firing Range). In Gameplay settings. GameMaster v1 and Ballistic traces in multi faction battle! Steam post image (shift + P) to enter GameMaster

Edits & Tweaks

  • Most scopes no longer work with thermal goggles (can't pick up thermal emissions through glass. There's an actual Reaper IR scope available.)

  • Add incoming sound for mortars

Fixes

  • When changing team in Ops, one player at random could end up on the wrong team

Source

Steam News / 3 July 2026

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