Full notes
Full Evolit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Balance
- Gameplay
- Events
๐ ๏ธ Improvements
Pressing ESC on the world selection screen now returns you directly to the main menu.
Flower coins are now easier to collect; the issue where they could not be picked up has been fixed.
Improved the Start button on the card selection screen.
Removed the Next Level button from the final stage.
Added a Difficulty Mode. You can now adjust the game difficulty from the Settings menu.
The Cactus enemy now shoots into corners less often, reducing the chance of dodging attacks.
Added the ability to start waves using the Space key.
๐ Changes
Reduced health and gold values in Level 7:
350 gold โ 300 gold
100 health โ 75 health
Mini-boss has been buffed:
Health: 2000 โ 5000
Damage: 25 โ 75
Speed: 0.75 โ 1.25
Elephant Tower can now blow enemies even if they are not visible.
๐ Bug Fixes
Fixed an issue where placing towers was possible after pressing Resume in the pause menu.
Fixed an issue where blocks were not clickable.
Fixed an issue where a tower could remain stuck in selected state.
Fixed an issue where slow effects applied to enemies were not working correctly.
Corrected incorrect information for the Stone enemy in the Wiki.
Fixed a sound issue in the Wiki.
Fixed projectile issues for Bird and Seahorse Towers (early destruction or not firing at all).
Fixed broken buttons on the language selection screen.
Fixed an issue where completing one challenge could automatically complete similar challenges.
Fixed an issue where challenges appeared completed without being done.
Fixed the Seahorse indicator issue.
Fixed the Pufferfish indicator issue.
Source
Changelog.gg summarizes and formats this update. How we read updates.
