Full notes
Full Evolit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Events
- Fixes
In this update, we carefully listened to your feedback regarding the game’s difficulty. We especially reviewed comments mentioning that certain sections felt overly challenging, and conducted a thorough balance pass based on this feedback. As detailed below, enemy counts have been reduced in many areas and overall gameplay balance has been improved. Our goal is to preserve the sense of challenge while providing a fairer and smoother experience.
We also took a deeper look at the game’s overall difficulty curve to ensure progression feels more consistent and well-paced. Your feedback is incredibly valuable to us; we actively follow the topics and suggestions you share and will continue improving the game together with you. Thank you for your support and contributions 💙
🔊 Improvements
Mushroom sound effects have been improved; high volume levels have been reduced.
Global sound effects volume has been adjusted and overly loud sounds have been lowered.
Bird sound effects volume has been reduced.
Tree density around the tutorial area has been increased.
Clicking interaction on flower currency has been improved.
Improvements have been made to reduce missed clicks on blocks.
⚙️ Gameplay Change
The random delay for the Mole (Köstebek) emerging from the ground has been reduced from ±0.5 seconds to ±0.25 seconds.
All time-based challenges have been replaced with alternative challenge types.
Screen effect speeds are now independent of the game speed.
- Chapter 2Enemy counts for waves 11, 14, 17, and 18 have been reduced to 25, 30, 35, and 30 respectively.
- Chapter 3Enemy count in wave 20 has been reduced to 32.
- Chapter 4Enemy counts in waves 19 and 20 have been reduced to 35 and 45.
- Chapter 5Enemy count in wave 13 has been reduced to 22.
Chapter 5, Wave 20:
Bush enemy count reduced to 5.
Total enemy count reduced to 40.
Snail enemy count increased by 10.
- Chapter 7, Wave 20Snail enemies have been removed.
Chapter 7: Starting resources have been increased:
Gold: 250 → 350
Health: 50 → 100
🐞 Bug Fixes
Fixed incorrect currency icon appearing after returning to the main menu from the Daisy Tower.
Fixed freezing issue when collecting currency with the Daisy.
Fixed sound issue with the Snowy (Slowing Tower).
Removed Cherry from Chapter 7.
Removed Stone from Chapter 7.
Fixed Cherry animation issues.
Fixed infinite animation bug caused by clicking the level selection screen multiple times.
Fixed vines on the road disappearing after returning to the main menu.
Fixed mouse tooltip information issues.
Fixed issue where the mouse could steal currency without reaching its destination.
Fixed pause menu not closing properly.
Fixed missing particle effects when the Butterfly enemy dies.
Fixed Butterfly not being affected by the Crab enemy.
Fixed save issue where progress was not saved for the first 4 chapters.
Fixed a bug where returning to the main menu in the final chapter and re-entering would skip to the next chapter.
Fixed incorrect Wiki entries for the Elephant, Slowing Tower, and Seahorse Tower.
Fixed card information panel being hidden behind the back button.
Source
Changelog.gg summarizes and formats this update. How we read updates.
