Full notes
Full EvilPunk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
EvilPunk changes
Our latest hotfix 2.0.1 is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new:
Added a dust effect to enemies when they emerge from the ground.
When we damage enemies repeatedly, numbers now appear from different positions of the enemies.
Added UI sound to menu buttons.
Fixed issues with ranged enemies not walking and getting stuck.
Fixed issues with enemies getting stuck on train tracks at Level 1.
Fixed the issue of not being able to enter the Shop due to being stuck in a door in Campaign mode.
Fixed an issue where enemy AIs would spawn inside houses in Roguelike mode.
The gaps in the walls of the houses have been fixed.
Fixed animation issue with red ranged enemies.
Fixed the issue where the Button in the end-of-level confirmation message grew larger.
Fixed the issue where the Grenade explosion effect was displayed as a Freeze effect.
Fixed the issue where dying in Hardcore and clicking Return to Base would take you to the old menu.
Fixed an issue where we could drop weapons onto an area of our face.
Fixed the issue of entering the ground when pressing the "Back" button in level select in Campaign mode.
Fixed the issue where the character would automatically move when you turned your head.
Source
Changelog.gg summarizes and formats this update. How we read updates.
