Full notes
Full EvilPunk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Store
- Balance
- Fixes
EvilPunk changes
Our latest 2.2.5 Update is here, addressing bugs, improving features, and setting the stage for a smoother gameplay experience. Here’s what’s new:
12 new achievements added!
Revolver ammo limit increased to 72.
Teleport sensitivity has been readjusted.
In the Saloon event, you are now asked whether you want to play "Yes" or "No" directly instead of being forced to play.
Exit doors have now been added to shops that appear in Roguelike mode, allowing you to continue on your way without having to go around the house.
The score given by enemies has been increased significantly.
Ranged enemies' attack speed has been slowed and the cooldown between their attacks has been increased.
Fixed an issue where the "Take It Easy", "New West", and "Today is the First Day of the End of Your Life" achievements were not working.
Fixed an issue where demon enemies' tattoos were not glowing.
Effects of purchasable consumables have been disabled.
Fixed the issue where the shield UI would appear even if we fired pointlessly when the Reconstruct card was equipped.
Fixed the issue where the Land Mine card did not work in some situations.
Fixed the issue where Kid Zombie would not deal damage to the church.
Adjusted the location of the light in the Shop wave in Campaign mode.
The size of the item table and items that appear in the Shop Wave in Campaign mode has been corrected.
Source
Changelog.gg summarizes and formats this update. How we read updates.
