Full notes
Full Everwind update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
- Store
- Server
EDIT: We have just now deployed an important hotfix:
Fixed a crash that could occur while joining a multiplayer session.
Fixed NPCs that didn't have any money on the saves.
Hello Explorers,
A new patch note is on the horizon!
Today, we’re addressing several issues you reported during the first week of Early Access.
You can find the full list of changes below:
🎮 Gameplay
Updated Altitude Upgrade requirements – due to issues finding bosses, their required items have been temporarily replaced with regular Mortivar skulls - This is a temporary solution while we improve boss spawning and tracking
After cockpit destruction, player now teleports to Island Core instead of starting island.
Coins now stack up to 999 (temporary economy adjustment).
Enemy HP balance changes - Increased HP from Sub-Altitude 3 and above (500+ blocks )
Thorns Spellbook no longer deals friendly fire.
Changed Iron Block destruction tool to Pickaxe.
Improved enemy attack interruption logic.
Changed Prickly Pear drop (now drops water).
Rebalanced rail processing in Processing Station.
Farming balance changes (longer time before crops rot).
Buffed loot in coffins.
⚙️ Quality of Life
Improved save system and backup stability (with backup fallback).
Added popup for mechanisms showing:
Energy required/generated
Total energy stats
Red highlight if insufficient energy
Crossed-out value if unpowered
Added NPC “push-away” behavior for smoother movement in villages.
Added keybinds for keys 1–9 (toolbar shortcuts).
XP from enemies now displayed on EXP bar instead of floating text.
Added missing recipes for Farm Soils to merchant shop.
Fixed resolution detection for larger screens.
🌐 Multiplayer & Networking
Fixed client characters losing progress in multiplayer.
Fixed multiplayer connectivity issues (crashes when joining).
Fixed Timed Crafting Stations freezing in multiplayer.
Fixed interaction with objects on moving ships for clients.
Cockpit on ships now has correct collision with blocks from other islands.
🛠️ Fixes & Exploits
Fixed disappearing shadows in saves after last hotfix.
Magic Liquid recipe now available in older saves.
Fixed missing Wraith Boots in swamp loot.
Fixed item duplication exploit using toolbar.
Fixed item duplication exploit using chests.
Fixed armor stat display inconsistency.
Fixed issue where strong attacks affected Rod weapons incorrectly.
Fixed pickaxe drops from Mortivars Miners.
Fixed Wildberry Bush drops.
Iron fence is now properly consumed when placed.
🔊 Audio & Visual
Axiom Crawler ranged attack sound now tied correctly to Audio settings.
Adjusted Valve emission visuals.
🔧 Systems & Mechanics Improvements
Improved attachment behavior of Steamer Conveyors (no longer break when picking items).
🌍 Localization & Text
General text and translation improvements.
Our work isn’t finished yet, and we’re continuing to develop several major improvements, including:
Crafting directly using items stored in chests
Enhanced block rotation while building
A waypoint management system
Unfortunately, these features aren’t ready just yet, as we’ve identified more complex underlying issues that need to be addressed first.
That said, we decided to move forward with this patch to tackle the most critical problems you’ve been experiencing; especially save data loss. Another update is already planned for next week!
We hope this patch improves your overall experience and makes exploration smoother.
Our team truly relies on your feedback and suggestions to keep improving the game, so don’t hesitate to join us on our social channels and share your thoughts.
The journey of Everwind has only just begun, and we’re excited to shape it together with you.
Stay tuned, we’ll be revealing more information very soon.
Onward to the skies!
Or in any other of our social media platforms:
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Source
Changelog.gg summarizes and formats this update. How we read updates.
