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Steam News24 March 20263mo ago

New patch coming soon!

Hey Explorers, It’s already been one week since the release of Everwind! In that time you have shared a great deal of constructive feedback and we hear you!

In this update5

Full notes

Full Everwind update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Explorers,

What changed

11 fixes2 additions5 changes0 removals
  • Server
  • Gameplay
  • Balance
  • UI and audio
changedIt’s already been one week since the release of Everwind! In that time you have shared a great deal of constructive feedback and we hear you! Every comment and suggestion you leave on the Steam Community Hub or our Discord server helps us make Everwind an even better game, so thank you for continuing to share your thoughts with us.
addedWe're currently hard at work preparing a fresh set of changes and improvements that will be introduced within the next patch.
addedGameplayOn the gameplay side, we’re working on fixes for enemies interrupting attacks, correcting tool drops from the Mortivar Miner, adding recipes for the remaining soil types, and adjusting enemy HP balance.
changedQuality of LifeWe’re currently testing a teleport option to the Island Core after the cockpit is destroyed. We’re also addressing widescreen resolution detection, along with various text and localization fixes.
fixedFixes and Minor ImprovementsThe team is also working through a number of bugs and adjustments, including:
changedFixes and Minor ImprovementsHeavy improvements to the save backup system.

Everwind changes

changedIt’s already been one week since the release of Everwind! In that time you have shared a great deal of constructive feedback and we hear you! Every comment and suggestion you leave on the Steam Community Hub or our Discord server helps us make Everwind an even better game, so thank you for continuing to share your thoughts with us.
addedWe're currently hard at work preparing a fresh set of changes and improvements that will be introduced within the next patch.
addedOn the gameplay side, we’re working on fixes for enemies interrupting attacks, correcting tool drops from the Mortivar Miner, adding recipes for the remaining soil types, and adjusting enemy HP balance.
changedWe’re currently testing a teleport option to the Island Core after the cockpit is destroyed. We’re also addressing widescreen resolution detection, along with various text and localization fixes.
fixedThe team is also working through a number of bugs and adjustments, including:

It’s already been one week since the release of Everwind! In that time you have shared a great deal of constructive feedback and we hear you! Every comment and suggestion you leave on the Steam Community Hub or our Discord server helps us make Everwind an even better game, so thank you for continuing to share your thoughts with us.

We're currently hard at work preparing a fresh set of changes and improvements that will be introduced within the next patch.

Here is the list of what we are working on:

Gameplay

On the gameplay side, we’re working on fixes for enemies interrupting attacks, correcting tool drops from the Mortivar Miner, adding recipes for the remaining soil types, and adjusting enemy HP balance.

Quality of Life

We’re currently testing a teleport option to the Island Core after the cockpit is destroyed. We’re also addressing widescreen resolution detection, along with various text and localization fixes.

Fixes and Minor Improvements

The team is also working through a number of bugs and adjustments, including:

  • Heavy improvements to the save backup system.

  • Multiplayer client progression issues.

  • Shadows disappearing on older saves after the last hotfix.

  • Armor stats inconsistencies.

  • Item duplication issues involving both full toolbars and chests.

  • The missing Magic Liquid recipe on existing saves.

  • Coin stack increase.

Additionally, below you will find a list of issues that we are aware of, but which may not make it to the upcoming patch due to time restrictions. Nevertheless these are still very high on our priority list:

Mechanism UI to display which machines are currently powered or underpowered.

Using items directly from chests for crafting.

Improved block rotation while building.

Waypoint management system.

Mortivar Lord behavior improvements.

Join our Ship Showcase Contest:

Last but not least, we’re currently hosting a contest on our official Discord.

Think your ship has what it takes? Post a screenshot and show it off! The contest is active until the 27th of March!

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Or in any other of our social media platforms:

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Source

Steam News / 24 March 2026

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