Full notes
Full EverSiege: Untold Ages update
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What changed
- Events
- Server
- Maps
- Performance
- Workshop
- Gameplay
Multiplayer Meta-Progression Rework
Added an individual Meta-Progression system:
Multiplayer progression is now saved per player instead of being fully shared across a session. At the end of an Age, each player receives their own rewards and keeps their own persistent unlocks and purchases on their personal profile:
Evolution added to Collection
Wargear unlocked and upgrades
Essence unlocked and upgrades
Echoes
Aphotic Shards
The Celestial Hourglass still remains tied to the host during a multiplayer session. If you join another player’s game, you will see the host’s Hourglass progression, and you cannot spend your own Echoes on it. Your Wargear and Essence upgrades, however, still use your own personal resources. This means that two players can complete the same run together and still leave with different long-term progression, depending on what they had already unlocked and what they chose to upgrade on their own profile. Your rewards and permanent progression are personal, but the host’s Celestial Hourglass still defines the session.
The Fresco reflects your personal progression. In multiplayer, the Fresco does not automatically unlock Ages just because you joined a host who is further ahead. If you play a later Age with another player, you only validate the next Age available on your own profile, along with its associated rewards. Your long-term Age progression therefore follows your personal unlock path, not the host’s overall advancement.
For players who already had multiplayer runs in progress with friends, the option to copy the host’s save remains available, allowing you to keep playing with the host’s progression instead of starting over from scratch on your own profile.
Performance and Stability
Performance improvements to procedural maps generation
Performance improvements to first level map
Improved stability and fixed specific crashes
Fixed a crash that could occur when attempting to move the hero during certain combat situations
Fixed a crash that could occur when joining a multiplayer game when some session data was not yet available
Fixed a crash that could occur when using Rutheon’s ability with certain evolutions not yet unlocked
Fixed a crash that could occur when opening the battle preparation screen before a hero was selected
Fixed a crash that could occur when creatures were killed or destroyed
Balancing
Battle Flare - Reduction of the base value (from 50->30) and scaling value(From 5->3)
Siege Workshop - Mining Cart upgrade - Reduction of the bonus (From 20Gold -> 10 Gold)
Improvements
Added a cursor size slider in game settings
Reworked Amplifier display in the “Amplifier panel”
Improved the Main Lane to reduce overly narrow angles that were causing issues with protection gates and towers
Localization
Rutheon - Detonation Recall Evolution - Updated name and description to properly reflect its effect
Vampires - Concubine and Leskar - Added names and houses for each elemental type
Dark Elves - Minions - Added unit name localization
Added tool tips on empty and locked slots in the Battle Preparation menu
Dungeoneers now properly mention the Elemental Plane
Overall fix over the entire localization on every language
Fixed the Poison entry to correctly display the elemental damage type and percentage
Fixed an untranslated text in the potion component selection screen
Improved the warnings for “Abandon Game,” “Quit to Main Menu,” and “Quit to Desktop” with clearer messages
UI / Display
Minimap icons for Cleared Lairs now appear grey instead of blue
Creature health bars are now visible when they took damage immediately upon spawning (e.g. Vinewraiths’s egg spawns)
New icons for the following items:
Trading Amulet
Blessed Regeneration
Cloak of Sorcery
Audio
Added missing Verandiel voice lines in Vinewraith faction introduction cinematic
Added new Verandiel voice lines for faction introduction cinematics
Improved sound mixing for faction introduction cinematics
Polished sound effects for various units, skills, guardians and bosses
Bug Fixes
Fixed Bastion unit passing through closed protection gates
The Shadow Strike from Scyron & Thallos could hard lock player’s movement if the ability was cancelled by an external interruption (e.g. Spider Stun)
Faction Dark Elfs traps could trigger on Scyrons in ghost form (after death)
Scyron Ferun can not activate mount while using Berserker skill
Dead scyron could remain mounted after death causing issues during the re-apparition
The Dark Elves Boss could teleport themselves during their "Circling Shot"-attack when near map borders
Using Phase Javelin from Scyron Rutheon in a very specific location could teleport the player to the Gate Keeper location
Fixed a visual bug where the Scyron weapons remained visible when the player was riding a mount
Improved Drasilian units attack animations to feel more dynamic
The Flesh Golem now correctly grants its Echoes only once when killed, even if it respawns with the Unraveler Perk
Improved animations for the Flesh Golem
Improved cinematic for the Flesh Golem
Temple of Fate’s evolution “Martyr’s Blessing” was not scaling on the correct stat (was the amount of Fate Power Altar taken and is now the amount of Sacred Shrine interacted with)
Fixed an issue where the Shield Throwing evolution “Bloody Rebound” did not properly apply its effect
Fixed a bug where the Edict icon appeared white for players who did not select it
Fixed a bug that could prevent the party display from being available
In multiplayer the Scyron is now properly removed from the game after a player is disconnected
Fixed indoor areas (Dungeons, Creature Lairs, Crystal Tombs and Elemental Planes) where players could fall out of the playable zone
Prevented environment spawning too close to Portals in procedurally generated maps
Fixed a bug where creatures inside indoor areas (Dungeons, Creature Lairs,Crystal Tombs and Elemental Plane) could target players located outside their area
Fixed a bug where the dead Scyron could be unexpectedly teleported while returning to Bastion for resurrection
Fixed a bug that could lead to a freeze with specific interaction in Verandiel Fresco
Fixed incorrect visual materials on some trees and bushes in various domains
Fixed Bone Dragon and Flesh Golem Rifts from not appearing right at the start of the skill
Rifts from Bone Dragon and Flesh Golem did not stop growing after explosion impact
Source
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