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Steam News13 March 20263mo ago

Demo Update!

Hello Everyone! We've updated the Pre Alpha demo of EverRail again, with fixes to several issues, improvement of multiplayer stability and a bunch of other improvements and changes!

Full notes

Full EverRail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes8 additions5 changes3 removals
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Server
addedHello Everyone!We've updated the Pre Alpha demo of EverRail again, with fixes to several issues, improvement of multiplayer stability and a bunch of other improvements and changes! You can see all the changes in detail below - please keep giving us feedback, and report all the bugs you encounter so we can fix them! The best place to do so is in our Discord which you can join here ! You can also see our new trailer, which debuted at the Future Games Show, here:
addedImprovements and Changes:Added sounds to crafting and inventory
removedImprovements and Changes:Looting items no longer only work if there are empty slots, but also for filling up existing stacks
changedImprovements and Changes:Changed Lockers in Tutorial Mission so they are actually Lootable
addedImprovements and Changes:Added short ragdolling before game over screen
changedImprovements and Changes:Improved robot combat feedback

Hello Everyone!

We've updated the Pre Alpha demo of EverRail again, with fixes to several issues, improvement of multiplayer stability and a bunch of other improvements and changes! You can see all the changes in detail below - please keep giving us feedback, and report all the bugs you encounter so we can fix them! The best place to do so is in our Discord which you can join here ! You can also see our new trailer, which debuted at the Future Games Show, here:

Improvements and Changes:

  • Added sounds to crafting and inventory

  • Looting items no longer only work if there are empty slots, but also for filling up existing stacks

  • Changed Lockers in Tutorial Mission so they are actually Lootable

  • Added short ragdolling before game over screen

  • Improved robot combat feedback

  • Added fast travel UI update that reflects if a wagon contains a hatch

  • Fixed issue that hatches have not been dismantleable

  • Made elevators placable

  • Placable hatches can now be used for travel

  • New Game Settings Menu

  • Glider VFX for damage now depends on the actual durability

  • Disabled Continue button for client

  • Removed hatches as they are now buildable

  • Robot VFX improvements

Bugfixes:

  • Fixed Sparks VFX is not always on for the Robots

  • Fixed glider manager not detecting train being in tunnel

  • Fixed Empty toolbelt for expedition character on server

  • Fixed glider tutorial not updating iso fuel count after crashing

  • Fixed a lot of cases where tracks go slightly below ground

  • Fixed Client freezes whenever Host has Pause Menu or any Menu open

  • Fixed Glider speed is too slow during Multiplayer

  • Fixed Client does not always properly bind inputs after exiting/entering train

  • Fixed several issues when moving inventory items on the client

  • Fixed Start Dungeon Lootables are lootable twice

  • Fixed glider toolbelt did not correctly update its size when changing active gliders

  • Fixed buildable elevator placement showing wrong outline

  • Fixed issue where glider durability was wrong

We are aware that the 0% battery bug is still around. If you encounter this bug:

  • Save your game and load the new save

  • Or play until it autosaves, then load this new one

As always, thank you to everyone for playing, reporting bugs and offering ideas for the game! We're also currently voting on the names of the Megacorps which shape the world of EverRail on Discord as part of our Shape The Lore event - join us and have your say! Be Amazing Everyone!

Source

Steam News / 13 March 2026

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