HomeGamesUpdatesPricingMethodology
Steam News1 July 20262d ago

We've Updated The Demo!

Hello Everyone! We've just updated the demo, and we want to thank each and every one of you who's been sending us feedback and bug reports - they've genuinely shaped the way we're looking at the game, and will continue

In this update15

Full notes

Full EverRail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes21 additions44 changes4 removals
  • Gameplay
  • UI and audio
  • Store
  • Balance
  • Performance
  • Events
changedHello Everyone!We've just updated the demo, and we want to thank each and every one of you who's been sending us feedback and bug reports - they've genuinely shaped the way we're looking at the game, and will continue to do so as we develop EverRail with our community.
addedHello Everyone!This patch has a whole host of changes, including new threats, new UI and UX elements, tweaks to controls and a whole load of other things! There are also many text and translation fixes across all supported languages; however, not all of these made it into the current update, and you will see some English text where you would normally see your language of choice.
addedHello Everyone!There is also a known issue when joining Multiplayer - if you get an error when joining, you'll need to restart the game before you're able to join. Rest assured, we're working on it!
removedWagons & StorageWagons now join together with proper exterior connector pieces, and coupling a wagon no longer causes a jarring camera jump. It plays smoothly and gives you audio feedback.
addedWagons & StorageStorage buildings have clearer names and descriptions, and each one now has wiring in its build cost.
changedPassengersKeep the ration store stocked before the next distribution or your passengers will starve.

EverRail changes

changedWe've just updated the demo, and we want to thank each and every one of you who's been sending us feedback and bug reports - they've genuinely shaped the way we're looking at the game, and will continue to do so as we develop EverRail with our community.
addedThis patch has a whole host of changes, including new threats, new UI and UX elements, tweaks to controls and a whole load of other things! There are also many text and translation fixes across all supported languages; however, not all of these made it into the current update, and you will see some English text where you would normally see your language of choice.
addedThere is also a known issue when joining Multiplayer - if you get an error when joining, you'll need to restart the game before you're able to join. Rest assured, we're working on it!
removedWagons now join together with proper exterior connector pieces, and coupling a wagon no longer causes a jarring camera jump. It plays smoothly and gives you audio feedback.
addedStorage buildings have clearer names and descriptions, and each one now has wiring in its build cost.

Hello Everyone!

We've just updated the demo, and we want to thank each and every one of you who's been sending us feedback and bug reports - they've genuinely shaped the way we're looking at the game, and will continue to do so as we develop EverRail with our community.

This patch has a whole host of changes, including new threats, new UI and UX elements, tweaks to controls and a whole load of other things! There are also many text and translation fixes across all supported languages; however, not all of these made it into the current update, and you will see some English text where you would normally see your language of choice.

There is also a known issue when joining Multiplayer - if you get an error when joining, you'll need to restart the game before you're able to join. Rest assured, we're working on it!

So, without any further ado, here are the full (chunky) Patch Notes:

Patch Notes:

Wagons & Storage

  • Wagons now join together with proper exterior connector pieces, and coupling a wagon no longer causes a jarring camera jump. It plays smoothly and gives you audio feedback.

  • Storage now comes in a full range: Small, Medium, Large, and Huge.

    • Small storage now holds eight slots (up from six).

  • Storage buildings have clearer names and descriptions, and each one now has wiring in its build cost.

  • Larger and Huge versions of heavier storage and Iso tanks require more advanced refined and composite metals, while food depots and battery racks stay on the lighter side.

  • When you board or leave the train, the prompt now tells you which toolbelt you will be equipping.

  • You now start each run right next to the expedition door instead of deep in the engine wagon.

Passengers

  • Rations are now handed out three times a day instead of four, on a steady eight-hour cycle.

  • Every passenger eats one ration per distribution.

  • Keep the ration store stocked before the next distribution or your passengers will starve.

  • Ration warnings now trigger at the correct time.

  • A low ration store displays a clear danger callout.

  • The board computer now announces critical situations, including a new line for passengers lost to starvation.

  • The separate expedition countdown has been removed.

  • The train timer is now the primary timer while you're out on foot.

Temperature

  • Cold now works as a single, readable meter instead of stacking multiple effects.

  • Cold builds at roughly one point per second while exposed.

  • Once full, it deals damage every second.

  • Returning to the train reduces cold by about two points per second.

  • New warming options:

    • Craftable Heatpacks

    • Hot Soup once again warms you correctly

  • Cold and hunger now feature:

    • Larger icons

    • Clear fill states

    • Glow effects

    • Distinct emergency states

  • Warning thresholds now trigger correctly.

  • Cold warning audio now plays once instead of repeating.

Glider

  • Reduced drag.

  • Improved speed retention.

  • Sharper turning.

  • Slightly higher top speed.

  • New launch screen.

  • New loadout screen.

  • Glider health now appears alongside other useful stats.

  • Recipes found while gliding or exploring now display proper tooltips.

  • In co-op, two players can no longer grab the glider launch station simultaneously.

Threats & Enemies

  • New self-destructing robots:

    • Charge toward players

    • Blink before exploding

    • No longer spam explosion sounds from unreachable locations

  • Pickups become immediately interactable after an enemy explodes.

  • Shielded enemies added.

  • EMP enemies and turrets now introduce themselves with tutorial prompts.

  • Robot reactions improved:

    • Better hit reactions

    • Improved stumble animations

    • Refreshed animation set

  • Station patrol robots stay closer to their assigned stations.

Movement & Controls

  • Lean around cover.

  • Peek and shoot.

  • Reduced first-person head bob.

  • Steadier aiming down sights.

  • Improved weapon and camera stability.

  • Better first-person movement.

  • Improved two-handed grip.

  • Updated reload animations.

  • Refreshed two-handed melee swing.

Challenges

  • New challenges:

    • Refinement

    • Salvager

  • Cleaner Challenge screen.

  • Improved challenge tooltips.

  • Smarter objective guidance:

    • Highlights active objectives

    • Shows correct crafting station

    • Displays required recipes and buildings

    • Flags required build/craft items directly in menus

Tutorial

  • Tutorial overhaul with:

    • Better prompts

    • Improved flow

    • Better placement

  • Tutorial popups now support images and videos.

  • Cryopod highlighted at game start.

  • New prompts for:

    • EMP enemies

    • EMP turrets

    • Scrapper toolkit

    • Facility objectives

  • Redesigned control overlays:

    • On foot

    • Train

    • Glider

  • Updated derailment illustration.

UI & UX

  • Improved visual readability.

  • Item color coding:

    • Green – Consumables

    • Yellow – Crafting materials

    • Yellow – Energy Cells

    • Purple – Iso

    • Blue – Tools, ammo and upgrades

    • Grey – Trash

  • Easier-to-read rarity indicators.

  • Updated item icons.

  • Reworked top bar and resource bars.

  • Train health bar:

    • Flashes red when damaged

    • Shows incoming damage preview

  • Battery bar now flashes when low.

  • Improved tooltips across buildings, energy and weapons.

  • Weapon tooltips now clearly show optimal range and list ammo type last.

  • Event log readability improved.

  • Cockpit help screen updated with proper charging explanation.

Map Improvements

  • Dungeon pins now persist after closing the map or restarting the game.

  • New spinning green pin marker.

  • More minimap coverage for dungeon rooms and corridors.

  • Scan range visuals now match actual scan range.

  • Train repair marker repositioned.

Sound

  • Added numerous new sound effects:

    • Menus

    • Toolbelt equip

    • Crafting

    • Building placement/removal

    • Invalid placement

    • Rewards

    • Crouching

    • Landing

    • Train brakes

    • Countdowns

    • Game over

  • Robots now have improved damage, malfunction and burning sounds.

  • Dungeons feature new ambient audio.

  • Board computer:

    • Louder

    • Clearer

    • New voice lines

    • Removed placeholder dialogue

Building & Crafting

  • Dismantling now refunds full build cost.

  • Recycler improvements:

    • Quick move

    • Recycling preview

    • Results appear immediately

  • Storage sorting added.

  • No material loss when dismantling with a full backpack.

  • Inventory full warning added for completed crafts.

  • Better controller, keyboard and mouse support.

  • Buildings can now be tracked.

  • Building placement improved.

  • Exosuit bonuses now apply correctly.

  • Stamina upgrades fixed.

  • Healing and repair items rebalanced.

  • Difficulty settings better explain their effects.

  • Added hotkeys for toolbelt slots 9 and 10.

Bug Fixes & Optimisation

  • Fixed getting stuck in:

    • Train elevator

    • Lifts

  • Numerous collision fixes:

    • Invisible walls

    • Ramps

    • Ladders

    • Dungeon gaps

    • Bridge edges

  • Dead enemies no longer:

    • Fall through floors

    • Shoot through walls

  • Co-op improvements:

    • Better synchronization

    • Cleaner joining Known Issue: Game must be restarted when there is an error.

    • Achievement fixes

  • Save games now remember:

    • Panel layouts

    • Starting wagon order

  • Fixed multiple crashes and long-session freezes.

  • Optimized stations, colonies and dungeons.

  • Improved graphics card compatibility.

  • Fixed incorrect snow coverage.

  • Repaired numerous interior environment issues.

And that's everything! As always, please report any issues you run into and let us know your thoughts on the game, either here on Steam in our discussion threads, or on our Discord!

Be Amazing Everyone!

Source

Steam News / 1 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.