HomeGamesUpdatesPricingMethodology
Steam News22 May 20197y ago

1.0 Launch update

HI everyone! Bid update today, lot of content, and out of Early Access! So first of all I want to thank everyone who supported Everpath during EA and specially for your feedback it was incredible helpful to the developm

Full notes

Full Everpath update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions0 changes0 removals
  • Balance
  • Gameplay
  • Compatibility
  • UI and audio
addedMajor Updates Save system Player progress is now saved on every new floor, but death is still permanent, death will delete the current saved progress. I'm sorry this wasn't implemented earlier. Siege Sorcerer The sorcerer is now fully available for play, its a ranged character and although it prioritizes moving away from enemies it has decent close damage. The main difference with the Scout is that Sorcerer spells have synergy between them, allowing to empower to maximize damage.
addedAct IV - Northbarrow Keep After crawling away from the dungeon you can now exit to the main Northbarrow castle area.
addedAct V - Seuchendomäne Burg Not spoiling this one but this is the new area.
addedRelics system There's a new slot in the inventory window named "Relics". Relics are rare drops, although 100% secured drops from bosses.
fixedNew items There are several new items like scrolls and bombs, but there are plenty of new potions that permanently increase stats, and new risk reward items that will help you build your character in different ways. New floors layout Some of the late level acts had too many rooms before being able to move to the next floor, this was fixed so it doesn't feel too overwhelming. Melee characters playstyle In EA melee characters didn't really play as such, you had to run a lot around, which is not something nice to do as a heavy armored knight, and try to poke and keep moving. Both the knight and the infantry have a high and medium chance of staggering attacked enemies, this will prevent enemies hit to attack for a little while, so combo attacks should prevent small enemies from attacking the player at all. This system also works for the scout explosive arrow and the sorcerer meteor and hellfire. New steam achievements Have fun unlocking them! Controller support I'm terribly sorry but controller support is still not 100% fully supported. I'm still having some issues with the compatibility of steam big picture. But this should be fixed in top 15 days. Once again i'm really sorry for this but I dind't want to upload a feature not working entirely. Future updates 1.1 patch will be live on June 20 and will contain a huge content update specially focused on new encounters, relics and items. Minor updates - Equipped inventory trinkets can be used with right click from the inventory window. - Potions and trinkets that increase maximum health now heal for said amount. - Shop items are now bought and sold with right click. - Added shadows to characters and enemies. - Fixed a bug where the Northbarrow scout arrow barrage wasn't dealing damage to a same enemy if used a couple of times against the same enemy. - "Press any key" now also work with mouse buttons. - Chest encounter damage reduced.
fixedReduced the sound enemies made when taking damage. - Fixed a bug where occasionally some ranged enemies stopped attacking after a while, they do have infinite mana so no need to stop attacking the player.

HI everyone! Bid update today, lot of content, and out of Early Access! So first of all I want to thank everyone who supported Everpath during EA and specially for your feedback it was incredible helpful to the development process.

Major Updates Save system Player progress is now saved on every new floor, but death is still permanent, death will delete the current saved progress. I'm sorry this wasn't implemented earlier. Siege Sorcerer The sorcerer is now fully available for play, its a ranged character and although it prioritizes moving away from enemies it has decent close damage. The main difference with the Scout is that Sorcerer spells have synergy between them, allowing to empower to maximize damage.

Act IV - Northbarrow Keep After crawling away from the dungeon you can now exit to the main Northbarrow castle area.

Act V - Seuchendomäne Burg Not spoiling this one but this is the new area.

Relics system There's a new slot in the inventory window named "Relics". Relics are rare drops, although 100% secured drops from bosses.

New items There are several new items like scrolls and bombs, but there are plenty of new potions that permanently increase stats, and new risk reward items that will help you build your character in different ways. New floors layout Some of the late level acts had too many rooms before being able to move to the next floor, this was fixed so it doesn't feel too overwhelming. Melee characters playstyle In EA melee characters didn't really play as such, you had to run a lot around, which is not something nice to do as a heavy armored knight, and try to poke and keep moving. Both the knight and the infantry have a high and medium chance of staggering attacked enemies, this will prevent enemies hit to attack for a little while, so combo attacks should prevent small enemies from attacking the player at all. This system also works for the scout explosive arrow and the sorcerer meteor and hellfire. New steam achievements Have fun unlocking them! Controller support I'm terribly sorry but controller support is still not 100% fully supported. I'm still having some issues with the compatibility of steam big picture. But this should be fixed in top 15 days. Once again i'm really sorry for this but I dind't want to upload a feature not working entirely. Future updates 1.1 patch will be live on June 20 and will contain a huge content update specially focused on new encounters, relics and items. Minor updates - Equipped inventory trinkets can be used with right click from the inventory window. - Potions and trinkets that increase maximum health now heal for said amount. - Shop items are now bought and sold with right click. - Added shadows to characters and enemies. - Fixed a bug where the Northbarrow scout arrow barrage wasn't dealing damage to a same enemy if used a couple of times against the same enemy. - "Press any key" now also work with mouse buttons. - Chest encounter damage reduced.

  • Reduced the sound enemies made when taking damage. - Fixed a bug where occasionally some ranged enemies stopped attacking after a while, they do have infinite mana so no need to stop attacking the player.

Source

Steam News / 22 May 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.