Full notes
Full Everpath update
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What changed
- Performance
- Balance
- Gameplay
- UI and audio
Update 0.1 Hi everyone, this updates comes a week later of what I expected but is finally here and I really think you are going to enjoy it. Although there were some minor fixes and optimizations the main focus of the update is on new content. Elite enemies From floor 2 an onward you will find that normal enemies will now have a chance to become rare or elite enemies. This means that they have a special affix that will make enemies rooms more interesting. Yellow are rare enemies. Red are elite enemies. I.e. a rare bugbear warrior with additional attack damage:
This enemies affixes go from additional health or damage, to portals, fire rains, meteors, acid pools. And there are much more I'd like to implement, but I wanted to hear your feedback first. Traveling merchant Too many items were being dropped because the inventory was full before reaching the blacksmith on the forward base. Meet Verick, a traveling merchant you will occasionally find around, he will be willing to offer some gold for your stuff and overcharge you for his wares.
Special encounters I don't want to spoil much of this because it's the most interesting new content. Some of this encounters are optional, some are hidden, with scaling difficulty, enemies waves, etc. I really hope you guys enjoy this new feature and I would love to hear your feedback about this, I have tons more ready to dev so I really want to hear what you guys think of this, what you like and what you don't.
Traps Watch out for some new traps included in rooms, this were very scarce previously, now they appear much more often, specially from the Whispering Hollows caves onward. Small fixes - 2560x1080 resolution was having some display issues - It's now fully compatible. - Larger pool of items offered by the blacksmith and traveling merchant. - Available door keys are now also shown in the upper right area of the screen. - Some spell sounds were sometimes not playing correctly. This is now fixed. - Added impact sounds for enemies damage taken. - Improved and added more textbox quotes for encounters.
Source
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