Full notes
Full Everpath update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Compatibility
Patch 1.1
Hello everyone, quick detail on last patch fixes and updates.-
Pause on menu
Opening the options menu now pauses the game, while at first levels doesn't seem necessary but on later level fights that could take a while longer it's really useful if you need to AFK.-
Relic changes
Warlord ring - Critical chance is increased by 50% when under 45% maximum health.
Berseker ring - Damage dealt is increased by 50% when under 45% maximum health.
Perk changes
Alchemist - bomb power from 25% to 55% - Scholar - scroll power from 25% to 55% - Strong man - 30% increased armor and 30% increased health - Duelist 45% increased damage - 30% reduced initial health
Alchemist - Bomb power increased from 25% to 55% Scholar - Scroll power increased from 25% to 55% Strong man - Armor and health increased by 30% Duelist - Damage increased by 45% - Initial health reduced by 30%
Enemies take damage visual feedback
Improved the visual effect when enemies take damage, sometimes and specially with certain attacks it was difficult to quickly visualize if damage was correctly dealt.-
Attack speed and movement
Finisher attacks were really slow specially for the Knight. Now the attack combo and ends much faster allowing player repositioning much quicker.
Minor: Added 3840 x 1600 resolution compatibility.- Fixed an issue where the upstairs doorway from the Dungeon to the Keep needed to be super close in order to use it.-
Source
Changelog.gg summarizes and formats this update. How we read updates.
