Full notes
Full Everpath update
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Repeated intro
Hello everyone! This is a small update with some fixes, but mostly I wanted to talk about the immediate future of the game and what's coming to it. Regarding this update.- Fixed an issue where some bluetooth and wireless mouse were being recognized as controllers therefore locking the mouse making the game unplayable.- Added 2048x1152 resolution fix.- Small tweaks to enemies health and damages just to make it a bit more easier at the start at least till the fallen knight commander boss.- What's next? I have received a lot of invaluable feedback and this will allow to make some minor quality of life changes plus some major ones.
Relic system
In order to avoid getting the same relics from bosses you will be offered a couple of options to choose the one that fits what you are building. Going to apply some changes to under % health relics plus going to add a couple of new ones.- Magic weapons: They are actually quite rare right now, so I will be adding some lower level versions with diminished stats that will compensate the lack of raw damage with its special ability (multishot, freezing, etc.-)
Movement
I'm working a lot on polishing the movement and collision system so it avoids those unnecessary block against certain decorations in the rooms.- Perks redo: Most perks will be changed for good according to player feedback, some feel a bit meh while others feel like a must take.- These are the changes I'm expecting to ship live really soon. Please feel free to get in touch with any critique, feedback, idea you have they are incredible useful! Thanks a lot! Marcos
What changed
- Balance
Everpath changes
Source
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