Full notes
Full Eternower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Hey,
This marks the second game update, which rebalances forts and level fortunes, adds Panic.
Forts
Dread Dread+ Dread at 10g (was Dead at 5g) Break at -5g (was Doubt at 10g)
Speed
1 (was 0)
Damage
1 (was 0) --------- Dread once again deals damage.
Doom Doom+ Damage +1 at 20g (was Doom at 25g) Damage +2 at 30g (was Damage +1 at [10 + dmg x 5]g)
Speed
2 (was 5)
Damage
1 --------- Doom can now only be upgraded.
Doubt Doubt+ Dread at 25g (was Convert
Dread at -5g)
Convert
Dread at -10g (was Break at 10g)
Speed
2 (was 1)
Damage
2 (was 5) --------- Doubt can now only attack flying enemies.
Panic (new) Panic+ Convert: Dread at -1g Damage +1 at -1g Speed: 10 Damage: 10 --------- Panic loses 1 damage per attack.
Levels
Level health
[LEVEL*3 + max(0, LEVEL-5)*5 + max(0, LEVEL-10)*10] (was [2*LEVEL])
Level speed
1 (was 5)
Starting gold
0 (was 10) --------- Levels are considerably more punishing
Dilemmas:
Level 1: Dread / Doom Level 2: Lives +40 / Bounty +1 Level 3: Pace → 2 / Flight Level 4: Health +10 / Speed +1 Level 5: Walk / Bounty +1 Level 6: Doubt / Panic Level 7: Lives +50 / Mill +1 Level 8: Health +15 / Pace → 2 Level 9: Pace → 2 / Speed +1 Level 10: Walk / Enemies -5 Level 11: Panic / Doom Level 12: Enemies +2 / Enemies -2 Level 13: Health +5 / Gold -10 Level 14: Health +20 / Pace → 1 Level 15 Walk / Panic --------- Level-modifying dilemmas now only effect the next immediate level.
Discord:
Join the game Discord to discuss the game, provide feedback and get your suggestions ignored. Also help with translations at some later point.
Other:
Dilemma prompt reappears if it is not picked after revealing it
Thanks for reading, go play Eternower!
Regards, Rokas
Source
Changelog.gg summarizes and formats this update. How we read updates.
