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Steam News10 April 20206y ago

Fortune: Balance

Hey, This marks the second game update, which rebalances forts and level fortunes, adds Panic.

Full notes

Full Eternower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • Balance
addedHey,This marks the second game update, which rebalances forts and level fortunes, adds Panic .
changedFortsDread Dread+ Dread at 10g (was Dead at 5g) Break at -5g (was Doubt at 10g) Speed: 1 (was 0) Damage: 1 (was 0) --------- Dread once again deals damage.
addedFortsDoom Doom+ Damage +1 at 20g (was Doom at 25g) Damage +2 at 30g (was Damage +1 at [10 + dmg x 5]g) Speed: 2 (was 5) Damage: 1 --------- Doom can now only be upgraded. Doubt Doubt+ Dread at 25g (was Convert: Dread at -5g) Convert: Dread at -10g (was Break at 10g) Speed: 2 (was 1) Damage: 2 (was 5) --------- Doubt can now only attack flying enemies.
addedFortsPanic (new) Panic+ Convert: Dread at -1g Damage +1 at -1g Speed: 10 Damage: 10 --------- Panic loses 1 damage per attack.
changedLevelsLevel health: [LEVEL*3 + max(0, LEVEL-5)*5 + max(0, LEVEL-10)*10] (was [2*LEVEL]) Level speed: 1 (was 5) Starting gold: 0 (was 10) --------- Levels are considerably more punishing
changedDilemmas:Level 1: Dread / Doom Level 2: Lives +40 / Bounty +1 Level 3: Pace → 2 / Flight Level 4: Health +10 / Speed +1 Level 5: Walk / Bounty +1 Level 6: Doubt / Panic Level 7: Lives +50 / Mill +1 Level 8: Health +15 / Pace → 2 Level 9: Pace → 2 / Speed +1 Level 10: Walk / Enemies -5 Level 11: Panic / Doom Level 12: Enemies +2 / Enemies -2 Level 13: Health +5 / Gold -10 Level 14: Health +20 / Pace → 1 Level 15 Walk / Panic --------- Level-modifying dilemmas now only effect the next immediate level.

Hey,

This marks the second game update, which rebalances forts and level fortunes, adds Panic.

Forts

Dread Dread+ Dread at 10g (was Dead at 5g) Break at -5g (was Doubt at 10g)

Speed

1 (was 0)

Damage

1 (was 0) --------- Dread once again deals damage.

Doom Doom+ Damage +1 at 20g (was Doom at 25g) Damage +2 at 30g (was Damage +1 at [10 + dmg x 5]g)

Speed

2 (was 5)

Damage

1 --------- Doom can now only be upgraded.

Doubt Doubt+ Dread at 25g (was Convert

Dread at -5g)

Convert

Dread at -10g (was Break at 10g)

Speed

2 (was 1)

Damage

2 (was 5) --------- Doubt can now only attack flying enemies.

Panic (new) Panic+ Convert: Dread at -1g Damage +1 at -1g Speed: 10 Damage: 10 --------- Panic loses 1 damage per attack.

Levels

Level health

[LEVEL*3 + max(0, LEVEL-5)*5 + max(0, LEVEL-10)*10] (was [2*LEVEL])

Level speed

1 (was 5)

Starting gold

0 (was 10) --------- Levels are considerably more punishing

Dilemmas:

Level 1: Dread / Doom Level 2: Lives +40 / Bounty +1 Level 3: Pace → 2 / Flight Level 4: Health +10 / Speed +1 Level 5: Walk / Bounty +1 Level 6: Doubt / Panic Level 7: Lives +50 / Mill +1 Level 8: Health +15 / Pace → 2 Level 9: Pace → 2 / Speed +1 Level 10: Walk / Enemies -5 Level 11: Panic / Doom Level 12: Enemies +2 / Enemies -2 Level 13: Health +5 / Gold -10 Level 14: Health +20 / Pace → 1 Level 15 Walk / Panic --------- Level-modifying dilemmas now only effect the next immediate level.

Discord:

Join the game Discord to discuss the game, provide feedback and get your suggestions ignored. Also help with translations at some later point.

Other:

Dilemma prompt reappears if it is not picked after revealing it

Thanks for reading, go play Eternower!

Regards, Rokas

Source

Steam News / 10 April 2020

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