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Steam News18 April 20206y ago

Fortune: Magma

Hey, This marks the fourth game update for Eternower. The update brings back dilemma permanence, separates endless mode from the default one, introduces Magma.

In this update8

Full notes

Full Eternower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Balance
  • Gameplay
changedLeaderboardThe scores above highlighted the issue of an endless mode with scaling health and flying enemies every 5 levels, with Level 20 being a brick wall for progress. You can view the whole board here .
addedFortsMagma (new) Magma + Magma at 20g Damage +1 at 15g Speed: 1 Damage: 2 --------- Magma can be seen as a slower branching, more powerful Dread.
changedFortsDoom Doom+ Damage +1 at 10g (was Damage +1 at 20g) Damage +2 at 15g (was Damage +1 at 30g) Speed: 1 (was 2) Damage: 1 --------- Doom now starts as powerful as Dread.
addedFloorsEternower now has two floors:
changedFloorsFirst Floor: 15 levels Dilemmas each level Enemy features are only changed through dilemmas Completion of the 15th one yields Victory First floor focuses on your ability to adapt to the rapidly increasing difficulty through dilemmas.
addedFloorsSecond Floor: Endless levels Dread or Magma dilemma every 10 levels Enemy health scales exponentially with each level Getting defeated uploads your progress score to the new leaderboard . Second floor focuses on your ability to create a maze.

Eternower changes

changedThe scores above highlighted the issue of an endless mode with scaling health and flying enemies every 5 levels, with Level 20 being a brick wall for progress. You can view the whole board here .
addedMagma (new) Magma + Magma at 20g Damage +1 at 15g Speed: 1 Damage: 2 --------- Magma can be seen as a slower branching, more powerful Dread.
changedDoom Doom+ Damage +1 at 10g (was Damage +1 at 20g) Damage +2 at 15g (was Damage +1 at 30g) Speed: 1 (was 2) Damage: 1 --------- Doom now starts as powerful as Dread.
addedEternower now has two floors:
changedFirst Floor: 15 levels Dilemmas each level Enemy features are only changed through dilemmas Completion of the 15th one yields Victory First floor focuses on your ability to adapt to the rapidly increasing difficulty through dilemmas.

Hey,

This marks the fourth game update for Eternower. The update brings back dilemma permanence, separates endless mode from the default one, introduces Magma.

Leaderboard

Top 15 scores of the previous update:

The scores above highlighted the issue of an endless mode with scaling health and flying enemies every 5 levels, with Level 20 being a brick wall for progress. You can view the whole board here.

Forts

Magma (new) Magma + Magma at 20g Damage +1 at 15g Speed: 1 Damage: 2 --------- Magma can be seen as a slower branching, more powerful Dread.

Doom Doom+ Damage +1 at 10g (was Damage +1 at 20g) Damage +2 at 15g (was Damage +1 at 30g)

Speed

1 (was 2)

Damage

1 --------- Doom now starts as powerful as Dread.

Dilemmas

Dilemmas in this update:

LevelOption 1Option 2
1DreadMagma
2Health +1Speed +1
3Health x2Gold -10
4Health x2Speed +1
5Health +4Toggle Flight
6PanicDoom
7Health +5Gold -30
8Lives +35Pace 2
9Health +2Armor +1
10Speed +1Toggle Flight
11DoubtMill +1
12Health +8Speed +4
13Bounty +1Enemies -5
14Health x2Speed +2
15Enemies +10Toggle Flight

Floors

Eternower now has two floors:

  • First Floor:

    • 15 levels

    • Dilemmas each level

    • Enemy features are only changed through dilemmas

    • Completion of the 15th one yields Victory

    First floor focuses on your ability to adapt to the rapidly increasing difficulty through dilemmas.

  • Second Floor:

    • Endless levels

    • Dread or Magma dilemma every 10 levels

    • Enemy health scales exponentially with each level

    • Getting defeated uploads your progress score to the new leaderboard.

    Second floor focuses on your ability to create a maze.

Armor

A new dilemma now allows increasing the armor of enemies. Armor reduces incoming enemy damage. For example, to kill an enemy with 1 health and 1 armor in one shot, you need to do 2 damage once or 1.2 damage 5 times.

Other

Most dilemmas now show the direct value change from the previous one.

Discord:

Join the game Discord to discuss the game, provide feedback and get your suggestions ignored. Also help with translations at some later point.

Thanks for reading, go play Eternower!

Regards, Rokas

Source

Steam News / 18 April 2020

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