In this update8
Full notes
Full Eternower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Eternower changes
Hey,
This marks the fourth game update for Eternower. The update brings back dilemma permanence, separates endless mode from the default one, introduces Magma.
Leaderboard
Top 15 scores of the previous update:
The scores above highlighted the issue of an endless mode with scaling health and flying enemies every 5 levels, with Level 20 being a brick wall for progress. You can view the whole board here.
Forts
Magma (new) Magma + Magma at 20g Damage +1 at 15g Speed: 1 Damage: 2 --------- Magma can be seen as a slower branching, more powerful Dread.
Doom Doom+ Damage +1 at 10g (was Damage +1 at 20g) Damage +2 at 15g (was Damage +1 at 30g)
Speed
1 (was 2)
Damage
1 --------- Doom now starts as powerful as Dread.
Dilemmas
Dilemmas in this update:
| Level | Option 1 | Option 2 |
|---|---|---|
| 1 | Dread | Magma |
| 2 | Health +1 | Speed +1 |
| 3 | Health x2 | Gold -10 |
| 4 | Health x2 | Speed +1 |
| 5 | Health +4 | Toggle Flight |
| 6 | Panic | Doom |
| 7 | Health +5 | Gold -30 |
| 8 | Lives +35 | Pace 2 |
| 9 | Health +2 | Armor +1 |
| 10 | Speed +1 | Toggle Flight |
| 11 | Doubt | Mill +1 |
| 12 | Health +8 | Speed +4 |
| 13 | Bounty +1 | Enemies -5 |
| 14 | Health x2 | Speed +2 |
| 15 | Enemies +10 | Toggle Flight |
Floors
Eternower now has two floors:
First Floor:
15 levels
Dilemmas each level
Enemy features are only changed through dilemmas
Completion of the 15th one yields Victory
First floor focuses on your ability to adapt to the rapidly increasing difficulty through dilemmas.
Second Floor:
Endless levels
Dread or Magma dilemma every 10 levels
Enemy health scales exponentially with each level
Getting defeated uploads your progress score to the new leaderboard.
Second floor focuses on your ability to create a maze.
Armor
A new dilemma now allows increasing the armor of enemies. Armor reduces incoming enemy damage. For example, to kill an enemy with 1 health and 1 armor in one shot, you need to do 2 damage once or 1.2 damage 5 times.
Other
Most dilemmas now show the direct value change from the previous one.
Discord:
Join the game Discord to discuss the game, provide feedback and get your suggestions ignored. Also help with translations at some later point.
Thanks for reading, go play Eternower!
Regards, Rokas
Source
Changelog.gg summarizes and formats this update. How we read updates.
