Full notes
Full Eternal Rain update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Eternal Rain changes
— Characters—
Azami, the Rogue: - Max HP: 4 → 3
Charon, the Grim Reaper:
- Cost reduced: 5.000 → 4.000
- Doom damage: 25% Max HP → 20% Max HP
Fang, the Alchemist:
- Cost reduced: 7.500 → 5.000
- Poison cloud chance increased: 20% → 25%
Helios, the Lord of Ashes: - Cost reduced: 10.000 → 8.000
Lilly, the Blade of Death: - Cost reduced: 12.500 → 10.000 - Chains Rework: Chains now spin for 8 seconds and have 10 seconds activation cooldown - Bleeding effect fully removed - Summon damage modifier: 25% → 50% - Summon attack speed modifier: 25% → 75%
Stefanie, the Trigger-happy: - Cost reduced: 12.500 → 10.000 - Projectile damage modifier decreased: 150% → 125% - Summon damage modifier increased: 25% → 50% - Summon attack speed modifier increased: 25% → 75% - Rocket base damage increased: 12 → 15 - Rocket amount increased: 10 → 12 - Explosion Range increased: 1.5 → 2.0
— Upgrades —
Attractor Tree
- General: - Fixed a bug where the modifier was not applied correctly for Lvl. 2 and Lvl. 3 - Cleaning Up Lvl. 1: - Attraction modifier decreased: 60% → 40% - Learner’s Strength Lvl. 2: - Attraction modifier decreased: 25% → 20% - Enthusiasm Lvl.
Max
- Attraction modifier decreased: 30% → 20%
Forest Spirit Tree:
- Spirit:
- Base attack speed decreased: 2.5 → 1.75
- Base damage decreased: 8 → 7
— Enemies & Bosses —
- Serpent King- Poison executed is now disabled - Charon, doom damage was reduced to 5% Max HP
— Bug Fixes —
Double kunai upgrade fixed - Upgrade overview visible if the game is paused - UI scaling slightly improved for bigger screens
Source
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