In this update4
Full notes
Full Eternal Rain update
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What changed
1 fix0 additions3 changes0 removals
- Balance
- Maps
changedCharactersScrim, the Dragonkin: - Energy Ball tick damage decreased → 3
changedAscensionsEyes of Reminiscence: - Damage tick timer increased → 1.5s - Burn modifier decreased → +25% - Poison extra damage decreased → +5% - Freeze slow decreased → +5%
changedWaves & Enemies & BossesBuffs to all types of monsters in every wave after the first boss fight on the Grasslands Map - Enemy bullet speed increased - Serpent King: - Max Health increased: 3000→ 3500
fixedBug FixesEyes of Reminiscence now uses the correct cooldown
Eternal Rain changes
changedScrim, the Dragonkin: - Energy Ball tick damage decreased → 3
changedEyes of Reminiscence: - Damage tick timer increased → 1.5s - Burn modifier decreased → +25% - Poison extra damage decreased → +5% - Freeze slow decreased → +5%
changedBuffs to all types of monsters in every wave after the first boss fight on the Grasslands Map - Enemy bullet speed increased - Serpent King: - Max Health increased: 3000→ 3500
fixedEyes of Reminiscence now uses the correct cooldown
[Characters]
- Scrim, the Dragonkin- Energy Ball tick damage decreased → 3
[Ascensions]
- Eyes of Reminiscence- Damage tick timer increased → 1.5s - Burn modifier decreased → +25% - Poison extra damage decreased → +5% - Freeze slow decreased → +5%
[Waves & Enemies & Bosses]
Buffs to all types of monsters in every wave after the first boss fight on the Grasslands Map - Enemy bullet speed increased - Serpent King: - Max Health increased: 3000→ 3500
[Bug Fixes]
Eyes of Reminiscence now uses the correct cooldown
Source
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