Full notes
Full Eternal Rain update
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What changed
- Balance
- Fixes
- Gameplay
- UI and audio
Eternal Rain changes
— Characters —
Azami, the Rogue:
- Base attack speed decreased: 3.5 → 3.25
- Starting attack speed modifier: 110% → 100%
- Reload time increased: 0.85s → 0.9s
Charon, the Grim Reaper:
- Base weapon damage: 12 → 15
- Base attack speed increased: 1.5 → 2.0
- Spread angle reduced: 15 → 10
Fang, the Alchemist: - Chance to spawn poison cloud decreased: 30% → 20%
Helios, the Lord of Ashes:
- Orb amount: 8 → 10
- Orb base damage: 8 → 10
- Orb cooldown: 6.0 → 5.0
- Base damage: 6 → 8
- Base attack speed: 6.0 → 6.5
- Reload time: 0.8s → 0.75s
— Upgrades —
Attractor Tree: General: - Fixed a bug where the Attraction modifier was added incorrectly
Cleaning Up Lvl. 1: - Attraction: +50% → +60%
Enthusiasm Lvl. Max: - XP double chance: 5% → 10%
Blood Link Tree: General:
- Aura range increased: 3.5 → 4.0
- Transfusion Lvl. 3 & Lacerate Lvl. 4 merged
Vampirism Lvl. Max: - Heal chance increased: 0.05% → 0.075%
Floating Axe Tree: Flock of Axes Lvl. 3: - Axe Amount: +2 → +1
Barbarian’s Wrath Lvl. 4: - Axe move speed: +35% → +25%
Forest Spirit Tree: Spirit: - A bug was fixed where the attack speed of the spirit was calculated wrong - Pierce added: 0 → 2 - Base attack speed increased: 2.0 → 2.5 - Base damage decreased: 10 → 8
Full Metal Jacket Tree: Ballistic Tip Lvl. 2: - Projectile damage: +40% → +30%
Heavy Ammunition Lvl. Max: - Explosion Range: +50% → +25%
Multi Shot Tree
Lead Storm Lvl.
Max - Projectile damage
-30% → -40%
Necromancy Tree: General: - Spirit movement improved
Piercing Kunai Tree: General: - Dealing 80% damage → Dealing 100% damage
Rapid Fire Tree: Barrage Lvl. 3: - Increases Projectile Damage by 35% → Increases Projectile Damage by 20%
— ENEMIES & BOSSES—
General: - Enemy bullet speed: 2.5 → 3.0
Serpent King [Mini-Boss]:
- Max health: 1500 → 2000
- Shot cooldown: 5.0s → 4.0s
- Projectile speed: 4.0 → 5.0
— VISUALS & UI —
Warning screen now only shows on game start up not every time - The state of pause menu now resets to main state every time you resume - Overview of upgrades was added on the right side of the screen - Character portrait & heart containers slightly more transparent - A small text appears if the player was hit - Fog effect slightly changed - Dash icon size increased
Source
Changelog.gg summarizes and formats this update. How we read updates.
