In this update3
Full notes
Full Eslabong update
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What changed
- Gameplay
- UI and audio
Eslabong changes
Steam post image
Hello everyone,
I’m Franz, a solo developer from Argentina, currently working on Eslabong.
Eslabong is a hybrid game that combines real-time arena combat with club management and seasonal progression.
You control one fighter directly during battles while managing your team outside the arena: buying/selling mercenaries, improving facilities, building strategies, and competing through leagues and cups.
The idea came from wanting to combine three things I love:
direct action gameplay
long-term management progression
sports style tournaments
Current Development Focus
Right now I’m focused on:
polishing combat feel
improving arenas and visuals
refining onboarding and tutorial
balancing progression systems
preparing the first public playtest
Why Solo Dev?
Building a game alone is challenging, but it also allows very fast iteration and a clear vision for the project.
I’m currently working with a talented 2D artist to improve the visuals, while also testing progression and difficulty with friends and family. I also have a great friend that is a musician helping me with the SFX.
What Comes Next
The game is progressing faster than I expected, so playtests are coming very soon.
Eslabong will also take part in Steam Next Fest this June.
Over the next devblogs, I’ll share more about:
gameplay systems
mercenary classes
champions
leagues and cups
progress updates
playtest news
Thanks for checking out the project.
If the concept sounds interesting, wishlist Eslabong and follow development. Fran.
Source
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