Full notes
Full Eslabong update
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Repeated intro
Hey! A new Eslabong demo patch is now live.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Events
Eslabong changes
We have two new classes and lots of improvements. There are now more than 35 different classes (not counting special champions and bosses) in the game.
Steelwind: A fragile, high-mobility melee damage dealer whose basic attacks apply a stacking bleed effect. They can throw spinning blades for mid-range DPS, which also destroy incoming projectiles and can be used defensively.
Ember Priest: A hybrid of fire magic and sacred healing. The Ember Priest wields flame as both a weapon and medicine, scorching enemies while keeping allies alive through the heat of battle. With resurrection spells and high-damage abilities, this support is a flexible class that every team needs.
There are also lots of improvements:
- Melee combat overhaulsKnockback has been increased, melee abilities have been changed from targeted to instant cast, and other balance tweaks have been made.
New Jump Attack skills for Orc Warriors, Barbarians, and Champions, featuring improved animations.
New Champions.
New sprite variants for multiple classes, and boss updates to make them feel more unique.
New arena shader variants: There are now more than 20 different colors/shaders for each arena.
Added color/shader variants to Chaos Thunder circular arenas.
- Several bug fixes and UI/UX improvementsUpgraded "Choose Your Skill/Stat" panels, a better pre-match screen, improved notifications, and more.
New feature - Challenge Team: At the end of the demo, you can also challenge the Team of the Week—a player-submitted team that scored the most points during the previous week!
Thanks for your time! You can try the demo now!
Source
Changelog.gg summarizes and formats this update. How we read updates.
