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Steam News26 May 20261mo ago

Eslabong - New Playtest patch and Demo preparations

Hey! Yesterday we released the biggest playtest patch yet: every fighter and class now has tons of sprite variants. You won’t see two fire mages that look the same.

Full notes

Full Eslabong update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey!

What changed

3 fixes13 additions15 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Fixes
addedYesterday we released the biggest playtest patch yet: every fighter and class now has tons of sprite variants. You won’t see two fire mages that look the same.
addedThis makes fights look so much better, and checking the market every week feels far more interesting. The new sprites, coupled with randomized stats and skills, will make you want to trade and look for the perfect fighter to add to your team.
addedBesides the sprites, we’ve added one of our most requested features: the ability to change tactics mid-fight. Now, after the first round, you can click the "Change Tactics" button to open a mini-panel where you can adjust your preferred positioning, targets, priorities, and more.
changedWe have also improved several information panels, like the all-star match screen:
addedNew Class Variants
addedA huge wave of new sprite variants has been added to each class. Many fighters now have more visual variety across teams and matches.

Eslabong changes

addedYesterday we released the biggest playtest patch yet: every fighter and class now has tons of sprite variants. You won’t see two fire mages that look the same.
addedThis makes fights look so much better, and checking the market every week feels far more interesting. The new sprites, coupled with randomized stats and skills, will make you want to trade and look for the perfect fighter to add to your team.
addedBesides the sprites, we’ve added one of our most requested features: the ability to change tactics mid-fight. Now, after the first round, you can click the "Change Tactics" button to open a mini-panel where you can adjust your preferred positioning, targets, priorities, and more.
changedWe have also improved several information panels, like the all-star match screen:
addedNew Class Variants

Yesterday we released the biggest playtest patch yet: every fighter and class now has tons of sprite variants. You won’t see two fire mages that look the same.

This makes fights look so much better, and checking the market every week feels far more interesting. The new sprites, coupled with randomized stats and skills, will make you want to trade and look for the perfect fighter to add to your team.

Besides the sprites, we’ve added one of our most requested features: the ability to change tactics mid-fight. Now, after the first round, you can click the "Change Tactics" button to open a mini-panel where you can adjust your preferred positioning, targets, priorities, and more.

We have also improved several information panels, like the all-star match screen:

Finally, I would like to invite you to download the playtest on Steam and try the game out... and announce that we will be releasing the demo in the next few days.

Full 0.7.3 and 0.7.4 patch notes:

New Class Variants

A huge wave of new sprite variants has been added to each class. Many fighters now have more visual variety across teams and matches.

New Champion Mode

And 6 new champions.

Battle Starts & Performance

Battles now start smoother.

Fixed FPS drops during heavy combat moments.

Optimized damage numbers and overall combat performance.

Improved Post Battle Results panel loading after the first battle.

Loading and Saving games will be much faster now.

New Change Tactics button

You can now change your tactics/positioning mid fights.

New Class

Added Templar with a complete set of unique abilities.

Combat & AI

Improved melee attack behavior and targeting.

You can now overcharge while holding for a stronger basic attack stun.

Updated CPU profiles for several units and bosses.

Improved summon, ranged, chase, kite, and ability selection logic.

Rebalanced a bunch of basic attacks, boss skills, Templar skills, and summon abilities.

Campaign & UI Polish Improved Champion Auction flow.

Improved Team Founding panels.

Improved campaign save data handling.

Updated home, market, unit list, and combat UI polish.

Team power is now shown under Team Details Panel.

Visuals, SFX & Feedback

Added new Hurt SFX. Improved camera shake and combat feedback.

Better mouse camera smoothing.

Updated health bars, unit frames, and scoreboard display.

Fixes & QA

Fixed summon setup and necromancer unit data.

Improved arena playable mask handling.

Fixed various ability, loading, and battle flow issues.

Source

Steam News / 26 May 2026

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