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Steam News26 June 20268d ago

Eslabong - New Demo Content and Controller support!

A new demo patch is live, Controller support is here with lots of improvements. New Content New skills: Hollow Explosion, Fire Comet, Firestorm, Ice Pillar, Void Bolt. New Champions.

Full notes

Full Eslabong update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions8 changes1 removal
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Performance
addedA new demo patch is live, Controller support is here with lots of improvements.
addedNew Content
addedNew skills: Hollow Explosion, Fire Comet, Firestorm, Ice Pillar, Void Bolt.
addedNew Champions.
changedJoystick config, player 2 & 3 cursors, UI basic navigation. You can configure the controller mapping in settings.
changedSettings improved

Eslabong changes

addedA new demo patch is live, Controller support is here with lots of improvements.
addedNew Content
addedNew skills: Hollow Explosion, Fire Comet, Firestorm, Ice Pillar, Void Bolt.
addedNew Champions.
changedJoystick config, player 2 & 3 cursors, UI basic navigation. You can configure the controller mapping in settings.

A new demo patch is live, Controller support is here with lots of improvements.

New Content

New skills: Hollow Explosion, Fire Comet, Firestorm, Ice Pillar, Void Bolt.

New Champions.

Scouting Office Facility: You can pay 2500g to search for a particular class. Several fighters will appear the next week on the market.

Controls & Gamepad

Joystick config, player 2 & 3 cursors, UI basic navigation. You can configure the controller mapping in settings.

Settings improved

VSync, White flash impact, better keybind configuration and more accessibility options.

Simulation Improvements

CPU Captain Mode Compensation: When the player picks CPU Captain (no human piloted unit), the designated captain slot gets a piloting AI boost.

Spotlight Heroes: Named team leaders and champions now have a per-battle chance (max 1) to become a "spotlight" unit. Their AI gets sharper (reaction time, aim error, decision frequency, aggression, etc.)

Season Spotlights & Underdog Breakouts

At season start the sim now rolls a small set of "rival star" named mercs and a wider pool of regular underdogs.This creates emergent storylines and better leaderboard movement.

Rival teams Progression Rebalance

Hard/Champion difficulty no longer pre levels the entire AI core roster to a high floor on day 1. Instead, only 1 (Hard) or 2 (Champion) "early standout" slots get the full bonus.

Weekly News & Records

New persistent league records for single match kills and damage, a new headline type that shows title race tension and low rank fight for relegation.

New player of the week news based on the performance/impact score of that week.

And lots of fixes and small improvements to UI/UX, text wrap/resize and more.

If you find any problems please let me know or report them on Discord! Also any feedback or comments are very welcome.

Thanks for playing!

Source

Steam News / 26 June 2026

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