What changed
3 fixes1 addition3 changes0 removals
changedWe've got some exciting updates this time around. The main attraction is I've opened up the "Operation Freetown" map to everyone. It's extremely work in progress, but will eventually be a more shooter FPS-type close quarters level that will let you play with all the fun weapons in E:SL without having to worry about losing all your progress or wasting precious rounds (there are tons of ammo and guns). A great place to experiment with fun things like RPG's, bullet penetration, and grenades, without affecting your progress in the actual game. You play as an ECOMOG soldier and are given a nice array of some fine hardware. including a G3A3 rifle and the M1911. The save file is separate so don't worry about it messing with your main game progress. OpFreetown will be developed in my spare time along the actual game, it may end up being a finale of some sort for the main game, or just might remain a "Free DLC" spinoff that will serve to let people try out the combat risk free. The full changelog for the rest of the patch can be found below!
fixedChange LogFixed a bug where decals such as blood splatters could appear very faint in shadowed areas.
changedChange LogIncreased the darkness of blood splatters, before it was very paint-colored red.
fixedChange LogFixed a bug where you could get stuck at the top of the ladder in the temple.
changedChange LogChanged the timing of the death groan, previously it was a bit delayed.
fixedChange LogFixed a bug where the muzzleflash effect could play once on the death on an enemy.
Escape: Sierra Leone changes
changedWe've got some exciting updates this time around. The main attraction is I've opened up the "Operation Freetown" map to everyone. It's extremely work in progress, but will eventually be a more shooter FPS-type close quarters level that will let you play with all the fun weapons in E:SL without having to worry about losing all your progress or wasting precious rounds (there are tons of ammo and guns). A great place to experiment with fun things like RPG's, bullet penetration, and grenades, without affecting your progress in the actual game. You play as an ECOMOG soldier and are given a nice array of some fine hardware. including a G3A3 rifle and the M1911. The save file is separate so don't worry about it messing with your main game progress. OpFreetown will be developed in my spare time along the actual game, it may end up being a finale of some sort for the main game, or just might remain a "Free DLC" spinoff that will serve to let people try out the combat risk free. The full changelog for the rest of the patch can be found below!
fixedFixed a bug where decals such as blood splatters could appear very faint in shadowed areas.
changedIncreased the darkness of blood splatters, before it was very paint-colored red.
fixedFixed a bug where you could get stuck at the top of the ladder in the temple.
changedChanged the timing of the death groan, previously it was a bit delayed.
We've got some exciting updates this time around. The main attraction is I've opened up the "Operation Freetown" map to everyone. It's extremely work in progress, but will eventually be a more shooter FPS-type close quarters level that will let you play with all the fun weapons in E:SL without having to worry about losing all your progress or wasting precious rounds (there are tons of ammo and guns). A great place to experiment with fun things like RPG's, bullet penetration, and grenades, without affecting your progress in the actual game. You play as an ECOMOG soldier and are given a nice array of some fine hardware. including a G3A3 rifle and the M1911. The save file is separate so don't worry about it messing with your main game progress. OpFreetown will be developed in my spare time along the actual game, it may end up being a finale of some sort for the main game, or just might remain a "Free DLC" spinoff that will serve to let people try out the combat risk free. The full changelog for the rest of the patch can be found below!
Change Log
Bullet hole decals are now far more visible and look less transparent.
Fixed a bug where decals such as blood splatters could appear very faint in shadowed areas.
Increased the darkness of blood splatters, before it was very paint-colored red.
Fixed a bug where you could get stuck at the top of the ladder in the temple.
Changed the timing of the death groan, previously it was a bit delayed.
Fixed a bug where the muzzleflash effect could play once on the death on an enemy.
Added a Check for Valid branch to the shrapnel BP.