Full notes
Full Escape: Sierra Leone update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, sorry for the delay on this build. I've been pulling 60-70 hour work weeks at the other job, and I took a month off everything to go tour around Europe. In my spare time, I got this patch ready for everyone. Check out the change log below, and happy hunting:
What changed
- Gameplay
- Maps
- UI and audio
- Performance
Escape: Sierra Leone changes
Change Log
Added a bunch of new areas and enemies to Op Freetown, it's even more hectic now!
Added more points of interest and encounters to the main map.
Did more work on the dialogue system back-end.
Added over 7 new journals with more backstory and clues to secrets in the main level.
Added more enemy ambush spawn zone areas and encounters.
Attempted to fix the "low" and "medium" graphics settings not actually improving performance.
Attempted to improved performance further with more LOD's, and further optimizations to materials and other renders.
Source
Changelog.gg summarizes and formats this update. How we read updates.
