Full notes
Full Escape: Sierra Leone update
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Repeated intro
Hello everyone, Today is a big day and there are some big changes. Particularly in how falling in the water is handled when you have a large item in hand. Now it no longer forces you to drop your weapon, but will instead make you swim slower and drain 3 times more stamina. This will cause you to drown quite quickly if you try to go for a long swim, but prevents "losing" your weapon to the ocean. Check out the change log for the full list, as this is but one of many changes.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Escape: Sierra Leone changes
Change Log
NEW FEATURE: Swimming with a large item in hand no longer drops the weapon in hand, instead it slows you down and increases stamina burn significantly until you drop the weapon or holster it.
NEW CRAFTABLE ITEM: Fuel Siphon. This does pretty much what you'd expect. Use it with a jerrycan in hand to fill that jerrycan with fuel from a nearby vehicle. Make sure you have the right type of jerrycan in hand or else it won't work.
NEW FEATURE: You can now climb ladders with a large item in your hand. However, it will slow you down so you can't sprint up ladders with your hands full.
NEW FEATURE: By request there is now a "Mouse Sensitivity" slider in page 2 of the keybindings page.
The "Mental State" stat is now "Fatigue". This is inverted, so it behaves the same way as sickness (less is better). People were often confused as to what Mental State entailed, so hopefully this makes it more clear.
Fixed a rather illusive bug where people who bound their Interact/Use button to E would be unable to pick locks. Shout out to Dulakaba for reporting this issue, I've been hunting it forever and never thought to try that.
Added more surgical tubing pickups throughout the world (requires a new game start to see these).
Added another fishing rod to the game.
Added more scrap cloth pickups to the game.
Added another sleeping bag pickup to the world.
Lowered the amount of oil you need to craft a fishing rod to 500mL from 1000mL.
Fixed a small bug with the end game stats screen where it would say N/A for the last two stats as well as the numbers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
