In this update5
Full notes
Full EOPN – Test RS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
EOPN – Test RS changes
At a glance
Today the game goes from v1.72 to v1.76 ːsteamthisː
Features include a graphic settings screen in the codex, for players to adjust their game experience, and the final ship textures !
Lighting in outside space is treated realistically so it's quite dark, however a flashlight is scheduled in the next update ːsteamhappyː
Changelog
Added functionality
[Ticket 47] New graphics panel settings integrated for the player.
[Ticket 48] Updated ship outside texture.
Ergonomy
[Ticket 45] Integrated new outside 360 visual assets in exterior view
[Ticket 46] White ship miniature asset swap
Adjustments
Deleted far out blur in depth of field effect
Audio panel size and position adjustment
"Save" button asset change for all settings panels
Automatic dropdown masking for the language option when codex page changes
Removed artefacts on game save codex page
Position adjustment of save codex page buttons (slot 1 and slot 2 brain SVG files now properly overlay)
Corrections
[Ticket 40 suite] Corrected new 360 exterior blackhole image display
[Ticket 42 suite] Corrected loading game timing to let the audio fully play out
[Ticket 43 suite] Corrected 360 exterior gold planet image display
[Ticket 43 suite] Correction display of gold planet codex page on 360 image after planet visit
[Ticket 43 suite] Corrected 360 exterior asteroids image display
[Ticket 45 suite] Tweaked import methode for outside simulator environment to allow for better display quality
[Ticket 45 suite] Adjusted lighting parameters for simulator lighting
[Ticket 46 suite] Corrected proper replacement of the ship miniature asset in zoomed mode with the latest and corrected asset
Corrected cockpit lighting error while on an asteroid position
Bugfix
Corrected v174 crash bug during save preview with a destroyed asteroid field
Corrected accidental auto scroll on codex pages when the player scrolls to zoom while the cursor is on the codex page
Corrected bug that allowed to select "ghost" asteroids even though they were previously destroyed
Corrected erroneous codex tab swap that would occur after zooming out and right back in on the UI
Corrected bug that prevented to take into account previous graphic setting choices after a new game was loaded following game over event
Source
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