In this update5
Full notes
Full EOPN – Test RS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Balance
EOPN – Test RS changes
First update here we go!! ːsteamhappyː Game jumps from v1.20 to v1.24 today.
Bug squashing
Issue
With damaged (1 to 3) systems, repairing on habitable planets, hovering over the "repair" button, the game would freeze.
Cause
Infinite loop executing on the damaged systems blue notification effect.
Solution
Loop closed, no execution till infinity ^^'.
Issue
With arsenal lvl3, it's possible to pay ransom without money.
Cause
Code error in resource verification for action.
Solution
Condition correction for action validation.
Spying 1 to 3 jumps away, arriving with 0 invisibility, spying doesn't consume the other actions possible on that spot, which the player can still perform if the conditions are met.
Sound FX made to overlap instead of the new one playing cutting the previous.
Master warning/master caution blinking again with the new random failure system (see below)
Map reticle made to disappear with the entity that the player engaged with (see new topography reticle below)
Autonomy overshooting corrected (capped at 32 jumps)
New content
Sound FX : +1 reputation
Sound FX : entering pokemon mode
Sound FX : combat ambiance sound
Sound FX : enemy lvl1 movement on map
Sound FX : enemy lvl2 movement on map
Sound FX : enemy lvl3 movement on map
Sound FX : asteroid collision damage on map
Sound FX : sun damage on map
Sound FX : gaz planet pressure damage on map
Sound FX : module destroyed
Sound FX : click on topography
- Sound FXadded disctinct neutral attacks sounds for all neutral levels
Sound FX : modified warning sounds when engaging with an enemy, all levels
- Sound FXadded spying sound
.exe game logo replacing the Unity logo
Zoom on topography cursor hover
Entity selection reticle on topography
Added spying visual clues
Balance
Destroying neutrals reduces reputation in accordance with their level (-1,-2,-3)
FAILURES ARE NOW RANDOM yay ! Repairing still occurs with priority of module (from bottom to top of the list) and module state (red, then orange)
Score is now: "turns/reputation", which is much more legible
"Surrender" goes from +1 reputation to +2.
Ergonomy
Sound after resource acquirement doesn't play anymore when that resource is maxed out
Sound delay tweaked for warning sounds
Music sound controller added on top of ambient, effects and principal
Game over music sound now only plays once
English translation fix : repair hull -> Hull (action réparation)
English translation fix : ship : -> hull : (fiche codex vaisseau allié)
Red notification added on money when repairing is not possible due to lack of money
Technicals
Project updated for Unity 6 (6000.0.18f1).
Source
Changelog.gg summarizes and formats this update. How we read updates.
