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Steam News15 January 20265mo ago

🧭 Devblog #4 - Lots of Polish -

Hello everyone 🌟 We’re back with a new development update for EONA for the month of January! This month, the team focused heavily on polish and refinement across several key aspects of the game.

In this update1

Full notes

Full EONA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Performance
addedHello everyone 🌟We’re back with a new development update for EONA for the month of January !
addedHello everyone 🌟This month, the team focused heavily on polish and refinement across several key aspects of the game. On the design side, we’ve been working on the game menus , improving their structure and usability. We also added extra polish to character interactions , and made level design adjustments in a few rooms that didn’t fully meet our expectations yet.
addedHello everyone 🌟Audio production is moving forward as well. The music for Chapter 3 is now finalized and will be integrated soon, while the remaining tracks are still in production. At the same time, the integration of character-related sound effects is underway and will be added to the game in the near future.
changedHello everyone 🌟Visually, we’ve made several improvements to the game’s world building , with adjustments in a few rooms from Chapters 3 and 4 . Graphics optimization is progressing well , with many assets being reworked to improve performance and visual quality. We also started creating marketing assets , which you’ll be able to see very soon 👀

EONA changes

addedWe’re back with a new development update for EONA for the month of January !
addedThis month, the team focused heavily on polish and refinement across several key aspects of the game. On the design side, we’ve been working on the game menus , improving their structure and usability. We also added extra polish to character interactions , and made level design adjustments in a few rooms that didn’t fully meet our expectations yet.
addedAudio production is moving forward as well. The music for Chapter 3 is now finalized and will be integrated soon, while the remaining tracks are still in production. At the same time, the integration of character-related sound effects is underway and will be added to the game in the near future.
changedVisually, we’ve made several improvements to the game’s world building , with adjustments in a few rooms from Chapters 3 and 4 . Graphics optimization is progressing well , with many assets being reworked to improve performance and visual quality. We also started creating marketing assets , which you’ll be able to see very soon 👀

Hello everyone 🌟

We’re back with a new development update for EONA for the month of January!

This month, the team focused heavily on polish and refinement across several key aspects of the game. On the design side, we’ve been working on the game menus, improving their structure and usability. We also added extra polish to character interactions, and made level design adjustments in a few rooms that didn’t fully meet our expectations yet.

Audio production is moving forward as well. The music for Chapter 3 is now finalized and will be integrated soon, while the remaining tracks are still in production. At the same time, the integration of character-related sound effects is underway and will be added to the game in the near future.

Visually, we’ve made several improvements to the game’s world building, with adjustments in a few rooms from Chapters 3 and 4. Graphics optimization is progressing well, with many assets being reworked to improve performance and visual quality. We also started creating marketing assets, which you’ll be able to see very soon 👀

Here are some images of environments while you wait:

Thank you once again for your continued support ❤️ EONA keeps evolving, and we’re excited to share more with you soon!

— The EONA Team 🌙

Source

Steam News / 15 January 2026

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