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Steam News28 April 20262mo ago

Devblog #7 A few adjustments 🐍

Hello everyone 🌟 We’re back with a new development update for EONA! A lot has happened this month.

In this update1

Full notes

Full EONA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Events
  • UI and audio
addedHello everyone 🌟We’re back with a new development update for EONA !
changedHello everyone 🌟A lot has happened this month. Last weekend, we had the opportunity to take part in the Game Made In France event, which showcases games created by French developers 🇫🇷 It was a great experience for the team, and we’re really happy we could be part of it! 🥐
addedHello everyone 🌟On the visual side, we’ve updated the design of Melusine’s puppets to make them more unique and easier to understand at a glance. We’ve also finished all the puppets we aimed to complete last month, and their animations are currently in production , along with other elements. Meanwhile, world building continues on the new environments as we keep expanding the game’s universe.
addedHello everyone 🌟On the audio side, all the music tracks for the game are now complete .🎉 Some final adjustments are still being made, but overall, the game’s soundtrack is nearly finished. We’ve also added more ambient sounds , their production is almost complete, and they will be integrated into the game very soon.
addedHello everyone 🌟In terms of design, we focused on debugging the puppets , as some issues appeared following their visual redesign. We also worked on the integration of the new puppets and their gameplay mechanics . At the same time, we’ve been implementing level design elements across several chapters , ranging from simple interactions (grabbing, pulling, etc.) to more complex sequences like puzzles and traversal challenges .

EONA changes

addedWe’re back with a new development update for EONA !
changedA lot has happened this month. Last weekend, we had the opportunity to take part in the Game Made In France event, which showcases games created by French developers 🇫🇷 It was a great experience for the team, and we’re really happy we could be part of it! 🥐
addedOn the visual side, we’ve updated the design of Melusine’s puppets to make them more unique and easier to understand at a glance. We’ve also finished all the puppets we aimed to complete last month, and their animations are currently in production , along with other elements. Meanwhile, world building continues on the new environments as we keep expanding the game’s universe.
addedOn the audio side, all the music tracks for the game are now complete .🎉 Some final adjustments are still being made, but overall, the game’s soundtrack is nearly finished. We’ve also added more ambient sounds , their production is almost complete, and they will be integrated into the game very soon.
addedIn terms of design, we focused on debugging the puppets , as some issues appeared following their visual redesign. We also worked on the integration of the new puppets and their gameplay mechanics . At the same time, we’ve been implementing level design elements across several chapters , ranging from simple interactions (grabbing, pulling, etc.) to more complex sequences like puzzles and traversal challenges .

Hello everyone 🌟

We’re back with a new development update for EONA!

A lot has happened this month. Last weekend, we had the opportunity to take part in the Game Made In France event, which showcases games created by French developers 🇫🇷 It was a great experience for the team, and we’re really happy we could be part of it! 🥐

On the visual side, we’ve updated the design of Melusine’s puppets to make them more unique and easier to understand at a glance. We’ve also finished all the puppets we aimed to complete last month, and their animations are currently in production, along with other elements. Meanwhile, world building continues on the new environments as we keep expanding the game’s universe.

On the audio side, all the music tracks for the game are now complete.🎉 Some final adjustments are still being made, but overall, the game’s soundtrack is nearly finished. We’ve also added more ambient sounds, their production is almost complete, and they will be integrated into the game very soon.

In terms of design, we focused on debugging the puppets, as some issues appeared following their visual redesign. We also worked on the integration of the new puppets and their gameplay mechanics. At the same time, we’ve been implementing level design elements across several chapters, ranging from simple interactions (grabbing, pulling, etc.) to more complex sequences like puzzles and traversal challenges.

Thank you all for your continued support ❤️ Development is moving forward steadily, and we’re excited to share more with you soon!

— The EONA Team 🌙

Source

Steam News / 28 April 2026

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