Hello everyone 🌟 We’re back with a new development update for EONA! Over the past few weeks, we’ve continued working on the game with a strong focus on overall improvements and new content.
In this update1
Full notes
Full EONA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
Gameplay
Performance
UI and audio
Fixes
addedHello everyone 🌟We’re back with a new development update for EONA !
addedHello everyone 🌟Over the past few weeks, we’ve continued working on the game with a strong focus on overall improvements and new content. On the visual side, we’ve been refining level optimization to improve performance. At the same time, we started working on the world building of new rooms , along with the creation of new minor antagonists that will add more depth to the experience.
changedHello everyone 🌟On the audio side, things are progressing well: the music for the final chapter is nearly complete , bringing us one step closer to the game’s final version 🎵
fixedHello everyone 🌟In terms of design, we made a number of level design adjustments throughout the game. We’re also currently implementing the first interactions within these updated environments. Finally, several bugged interactions have been fixed , helping to create a smoother and more consistent experience overall.
EONA changes
addedWe’re back with a new development update for EONA !
addedOver the past few weeks, we’ve continued working on the game with a strong focus on overall improvements and new content. On the visual side, we’ve been refining level optimization to improve performance. At the same time, we started working on the world building of new rooms , along with the creation of new minor antagonists that will add more depth to the experience.
changedOn the audio side, things are progressing well: the music for the final chapter is nearly complete , bringing us one step closer to the game’s final version 🎵
fixedIn terms of design, we made a number of level design adjustments throughout the game. We’re also currently implementing the first interactions within these updated environments. Finally, several bugged interactions have been fixed , helping to create a smoother and more consistent experience overall.
Hello everyone 🌟
We’re back with a new development update for EONA!
Over the past few weeks, we’ve continued working on the game with a strong focus on overall improvements and new content. On the visual side, we’ve been refining level optimization to improve performance. At the same time, we started working on the world building of new rooms, along with the creation of new minor antagonists that will add more depth to the experience.
On the audio side, things are progressing well: the music for the final chapter is nearly complete, bringing us one step closer to the game’s final version 🎵
In terms of design, we made a number of level design adjustments throughout the game. We’re also currently implementing the first interactions within these updated environments. Finally, several bugged interactions have been fixed, helping to create a smoother and more consistent experience overall.
Thank you all for your continued support and patience ❤️ Development is moving forward steadily, and we can’t wait to show you more very soon!