In this update1
Full notes
Full EONA update
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What changed
- Gameplay
- UI and audio
EONA changes
Hello everyone π
First of all, we'd like to apologize for our absence last month. Let's just say we've been working extra hard behind the scenes to prepare what's coming next π
Today, we're back with a new update on the development of EONA!
Over the coming weeks, our Steam page will be getting a complete makeover. You'll find brand-new exclusive screenshots and visuals from the game, and we can't wait to share them with you.
On the visual side, we mentioned two months ago that we were completely redesigning Melusine's puppets. We're happy to announce that their animations are now finished. As for the game's world building, most of the work has been completed, and we're now focusing on the final polishing phase: adjusting environmental details, fixing texture issues, and improving the overall readability of the game's environments.
On the audio side, the vast majority of our ambient sound effects are now complete. Some still require minor adjustments, but the main task remaining is integrating them into the game to further enhance immersion throughout the adventure.
In terms of design and gameplay, we've reached a major milestone. Most of the game's levels are now fully traversable, representing a significant step forward in development. The team is currently focusing on the final chapters while refining the readability and clarity of the game's puzzles to ensure a smooth and intuitive experience for players.
Thank you all so much for your continued support and encouragement β€οΈ
Your enthusiasm motivates us every day to keep pushing forward, and we can't wait to show you what we've been working on.
β The EONA Team π
Source
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