Full notes
Full EONA update
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What changed
- Performance
- UI and audio
Hello everyone 🌟
We wanted to share a quick development update for EONA this November!
It’s been a busy few weeks for the team. Two enemy designs have been completely reworked to better fit the game’s universe, and we’ve begun a global optimization pass to improve overall performance. On top of that, production of the final chapter has officially started — a big milestone as we move into the home stretch of development 💪
On the audio side, we’ve started integrating ambient sounds, bringing more depth and atmosphere to each environment.
In terms of design, we made several camera adjustments in Chapters 2 and 4 to make the experience smoother. Chapter 2 is almost complete, with only some fine-tuning and debugging left to do. Chapter 1 also received a few touch-ups, while the foundation of the final chapter is now in place.
Thank you all so much for your continued support and patience ❤️ EONA keeps growing every month, and we can’t wait to share more with you in the next devblog!
— The EONA Team 🌙
Source
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