Full notes
Full Entity Strike update
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What changed
- UI and audio
Hey Strikers,
We wanted to give you a quick update on what’s going on behind the scenes. Development is still moving forward, but we’ve been facing some financial challenges lately, which is why content updates have taken a bit longer than expected.
That said, we’re not stopping! 💪 To keep you excited, here’s a little sneak peek: we’re working on UI updates and visual improvements that will make Entity Strike even more satisfying to navigate and play both in the HUD and across the entire interface. We can’t wait to show you more soon!
Thanks so much for your patience and support — it really means a lot to us. Every bit of feedback, every message, every wishlist helps us keep pushing Entity Strike forward.
Stay tuned, the best is yet to come! 🚀 - Entity Strike Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
