Update history
Latest Enigma Manor updates
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- Enigma Manor
0.1.2a Update Notes
Completely redesigned the office puzzle, no longer involving math. For the library puzzle, players must now find a battery for the digital clock. Added a new painting to the art puzzle, making it less likely to guess th…
Announcement4 changesFixGameplay - Enigma Manor
Small Patch
Made a few adjustments to the enemy randomizer (for Standard and Casual). Fixed armored skeleton health values. Fixed the piano puzzle sound effects.
Announcement3 changesBalanceMaps - Enigma Manor
0.1.2 Update Notes
Based on user feedback, I've made some more changes in regards to the difficulty of the game. For Casual and Standard mode, the majority of enemies will now spawn in locked rooms. This means that there will be less zomb…
Announcement9 changesFixGameplay - Enigma Manor
Small Patch
Enemies will slowly walk back to where they spawned when not targeting a player.
Announcement2 changesFixBalance - Enigma Manor
0.1.1c Update Notes
Fixed enemy damage values to be more unique across different monster types (only applies to Standard and Casual). Fixed exploit in multiplayer where clients could evade all attacks by constantly moving. Enemies will no…
Announcement5 changesFixBalance - Enigma Manor
0.1.1b Update Notes
Items will now display what they are when hovering over them, so players know what the item is before picking it up. Highlighted the button for the monitor in the photo room to be more noticeable. Ghost now has audio cu…
Announcement4 changesGameplayUI/audio - Enigma Manor
0.1.1a Update Notes
Chemical puzzle's solution will now always be a secondary colour Chemicals will now only spawn in locked rooms Ghost has been re-added to the game Ghost now has 3 different skin variants Ghost now has multiple ways of s…
Store6 changesGameplay - Enigma Manor
0.1.1 Update Notes
Lowered enemy attack damage for Casual/Standard mode. Raised enemy attack damage for Hardcore/Nightmare mode. Changed item descriptions for toy block and compass to make their purpose more obvious. Added hint above gene…
Store9 changesFixBalance

