Full notes
Full Enigma Manor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Maps
Enigma Manor changes
Lowered enemy attack damage for Casual/Standard mode.
Raised enemy attack damage for Hardcore/Nightmare mode.
Changed item descriptions for toy block and compass to make their purpose more obvious.
Added hint above generator puzzle to indicate which colour to change to.
Reduced clock puzzle cooldown timer from 5 seconds to 3 seconds.
Fixed issue with morse code radio sounds overlapping.
Fixed some issues with wall textures being misaligned.
In very rare cases where no locked rooms spawn in the map, game will now send players back to main menu.
Temporarily removed ghost from the game while I work on new mechanics.
Source
Changelog.gg summarizes and formats this update. How we read updates.
