Full notes
Full Enigma Manor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Server
Enigma Manor changes
Made some adjustments to the difficulty modes of the game:
CASUAL
Guns do more damage
Enemies do less damage
5 distinct weapons
30 ammo pickups (20 boxes + 10 explosive rounds)
30 syringes
10 crosses
Slower boss
STANDARD
Guns do less damage
Enemies do less damage
5 distinct weapons
25 ammo pickups (20 boxes + 5 explosive rounds)
25 syringes
5 crosses
Slower boss
HARDCORE
Guns do less damage
Enemies do more damage
4 distinct weapons
20 ammo pickups (15 boxes + 5 explosive rounds)
15 syringes
5 crosses
Faster boss
NIGHTMARE
Guns do less damage
Enemies do more damage
3 distinct weapons
15 ammo pickups (15 boxes + 0 explosive rounds)
15 syringes
0 crosses
Faster boss
Special enemy types can spawn anywhere
Other Changes
Made the numbers for morse code a bit slower and easier to hear
Fixed issue where players would fall out of the map and get kicked from the server. In the rare case that it does happen again I've made it teleport players back to spawn instead.
Source
Changelog.gg summarizes and formats this update. How we read updates.
