Full notes
Full Enigma Manor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
- Compatibility
Based on user feedback, I've made some more changes in regards to the difficulty of the game.
For Casual and Standard mode, the majority of enemies will now spawn in locked rooms. This means that there will be less zombies around at the start of the game, which should allow players more time to explore and gather resources without immediately dying.
For Casual mode, enemy health has been reduced by 50% and more heals will spawn around the map. Due to these changes, I've decided to return the enemy count for this difficulty back to 50.
For the players who preferred the challenge of the original version, Hardcore and Nightmare mode have remained the same. However, enemies in these difficulties will no longer do increased damage and will use their base damage values instead.
The ghost will now deal 50% damage to players for ALL difficulties, including Hardcore and Nightmare. This gives players a second chance incase they run into a dead end while being chased.
Added two new corridors to the map to allow more locked rooms to spawn.
Temporarily removed the math puzzle while I work on redesigning it.
Fixed an invincible spot in the storage room where enemies couldn't attack the player.
For those who want to play the game with a revive feature, you can access it for now by switching to the public beta version. Right click on the game in your Steam library and select (Properties... > Betas > public_beta). There are currently a few issues with it that I want to resolve before releasing to the main game, but for those who wanted to try it out early I've made it available.
As always, if you have any feedback on the current version of the game or suggestions of things you would like to see added please let me know in the Steam Discussions board. Thanks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
