HomeGamesUpdatesPricingMethodology
Steam News3 July 20233y ago

0.1.1c Update Notes

Fixed enemy damage values to be more unique across different monster types (only applies to Standard and Casual). Fixed exploit in multiplayer where clients could evade all attacks by constantly moving.

Full notes

Full Enigma Manor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions0 changes1 removal
  • Balance
  • Server
  • Gameplay
  • UI and audio
fixedFixed enemy damage values to be more unique across different monster types (only applies to Standard and Casual).
fixedFixed exploit in multiplayer where clients could evade all attacks by constantly moving.
removedEnemies will no longer wander around unless targeting the player. Except for the ghost.
addedIn very rare cases where players get stuck in the starting cell, they can now interact with the cell door to force spawn them into the map.
addedAdded audio cue when ghost spawns.
  • Fixed enemy damage values to be more unique across different monster types (only applies to Standard and Casual).

  • Fixed exploit in multiplayer where clients could evade all attacks by constantly moving.

  • Enemies will no longer wander around unless targeting the player.

    Except for the ghost.

  • In very rare cases where players get stuck in the starting cell, they can now interact with the cell door to force spawn them into the map.

  • Added audio cue when ghost spawns.

If you run into any issues please let me know in the Steam Discussions board. I'll be working on implementing revives for multiplayer next, which may take some time. Special thanks to everyone who provided feedback!

Source

Steam News / 3 July 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.